Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinions.

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lordmuck
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Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinions.

Post by lordmuck »

Hey

In this upload Chill a while, 800 Million Cr complex I layout our complex, I hope it looks somewhat decent and that I have enough modules lol. I hope the devs pay attention as to how annoying some functions are while building with some suggestions that they may find useful which I hope you will all leave your own suggestions too. Ofc I do not expect such changes to be made ASAP or even implemented, as I know there are plenty of other things that take priority, I just hope they get taken into consideration.

At the very least, if this upload distracts 1 person for a few minuets from the IRL BS, then I am more than happy.

What I think we could do with are the following which I hope to hear your thoughts on:

Modular building: A location or in the plot it self to setup parts of the complex,save said modules and connections as an "asset". This would allow use to use the space in the plot without having a few 100 modules in the way or tons of green lines and perhaps better performance. Mostly tho that the space is for sure needed as our complexes get big, we run out of room to set sections up only because everything else is in the way. After we save an "asset" we can import this asset to a preexisting complex. Or save the "asset" remove it from our work space, build another section, import the previous asset and attach together and saving the new asset as one. At the moment we can only load a station and thus it removes anything you had laid down.

Cheap render mode : allows all or the selected number of modules/connections to be rendered out, does not have to be high quality. This would give those that are into eye candy a chance to see the modules next to each other and how they would look considering some look "better" than others / would look better somewhere else and everyone has their own taste.

Wire frame mode: The selected modules / connections are rendered transparent not selectable so we can click and select items through them and the only visible thing is the wire frame of the model, while taking into account the different coloured background.

Hide selected / all : does what you imagine. Each item selected to be hidden would have the icon ex an eye crossed out on the right hand side menu showing the list of modules/connectors. Allowing us to right click a single item and hit show, or shift selecting like in windows Clicking 1 item in the list and another somewhere down the list would select everything between the two. CTRL would be also used to deselect 1 item or select and add to the currently selected items.. like windows.

*Any item in the right hand side list should be selectable like we can select our files and folders in windows. We should be allowed to place ONE command with TWO clicks after selecting multiple items saying HIDE/RENDER/WIRE FRAME . or UNHIDE etc. Please note I said MULTIPLE unlike issuing commands to our ships which take 10+ clicks and has to be repeated to EACH WING 30 wings with 10+ clicks each to say patrol? or defend position? how many clicks is that? ROFL!

Zooming in and focusing on modules / connectors need a good looking into. We can only zoom in to close to the half way point of the plot and with the current colour choices and transparancy it is making at least my eyes bleed and drying out the water in my brain! I dont know if other people here have suffered eye haemorrhaging yet, if so please make sure to use clean swabs and wash your hands before.

Zooming in zooms way to much at a time with one notch I can skip the part I want to zoom in to and never getting it in the right view distance to see WTF I am doing with all the other crap under or over the module I am trying to place with your mini game of random snapping, which also needs to be looked into, yet somewhat fixed with my first suggestion.

-PHQ, I understand why we cannot decrease the plot size , yet I am confused as to why we cannot increase the size. The PHQ is / should be an important feature giving the player incentive to use / want to / need to use. As you are aware of, most players build big and crazy stuff, which is why the PHQ could be more unique providing the player to increase the plot size far more than the usual plot sizes! ofc its not free, could also add some mission to this, that we need to hunt for some "unique" things to increase the size of the magical square around it. :lol:

I just really hope I distract some of you from the IRL crap for a few minuets :)
radcapricorn
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Re: Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinio

Post by radcapricorn »

A sensible solution to the green line soup problem could be a "I want to connect this (click) to that (click)". So instead of dragging around the whole blob and fighting the display, one could just click once on each pivot, and they'd snap together.
lordmuck
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Joined: Sun, 1. Mar 09, 12:25
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Re: Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinio

Post by lordmuck »

radcapricorn wrote: Mon, 4. Mar 19, 15:48 A sensible solution to the green line soup problem could be a "I want to connect this (click) to that (click)". So instead of dragging around the whole blob and fighting the display, one could just click once on each pivot, and they'd snap together.
Epic idea! :D
pref
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Re: Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinio

Post by pref »

One big help for me would be to be able to select a subset of the placed stations, and specify which connection node i want to snap to which. Currently you can only connect the "root" module by which you drag all the items connecting to it.
Sounds like what radcapricorn said if i imagine it the same way, but moving and connecting a set of connected modules was much more inconvenient then placing a single module properly. This should work with single modules as well ofc.

Also zooming should be possible on a selected module, then it would be much easier to center the screen and pan/zoom should work less weird in general.

Forget it if you already know, but the numpad +/- keys do a much more gradual zoom then the mouse scroll for me. It's much better to work with in cases.
lordmuck
Posts: 1793
Joined: Sun, 1. Mar 09, 12:25
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Re: Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinio

Post by lordmuck »

pref wrote: Tue, 5. Mar 19, 00:26 One big help for me would be to be able to select a subset of the placed stations, and specify which connection node i want to snap to which. Currently you can only connect the "root" module by which you drag all the items connecting to it.
Sounds like what radcapricorn said if i imagine it the same way, but moving and connecting a set of connected modules was much more inconvenient then placing a single module properly. This should work with single modules as well ofc.

Also zooming should be possible on a selected module, then it would be much easier to center the screen and pan/zoom should work less weird in general.

Forget it if you already know, but the numpad +/- keys do a much more gradual zoom then the mouse scroll for me. It's much better to work with in cases.
shuuush dont tell peeps about the +/- ......... Coz I totally forgot about them HAH! I understand your point about the modules and connectors having to have a "root" node it has caused some harsh language to pass these silklike lips...
radcapricorn
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Re: Chill time: B2.10 Laying out the 800 Million Cr shipyard and wharf. Suggestions for plan build mode need your opinio

Post by radcapricorn »

pref wrote: Tue, 5. Mar 19, 00:26 One big help for me would be to be able to select a subset of the placed stations, and specify which connection node i want to snap to which...
Sounds like what radcapricorn said if i imagine it the same way, but moving and connecting a set of connected modules was much more inconvenient then placing a single module properly. This should work with single modules as well ofc.
Yip, that's what I meant. You have 10 modules connected already, with various pivots poking out. You click the one you want, move the view to the target structure, find the pivot you want there, and click that as well, and that's it. Maybe it could also show a line in this case when you mouse over the second pivot, i.e. green if such connection is possible and red if it isn't.

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