Ianumus Zura Station Destroyed - Am I Screwed?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
x4

Ianumus Zura Station Destroyed - Am I Screwed?

Post by ei8htx »

I started a new game back in Beta 2.0. Xenon sector Matrix 451 has a gate just a few kilometers from the Ianumus Zura Teladi Trading Station:
Spoiler
Show
Image
The map view shows it has about a 3rd of its hull left. In reality, it's completely destroyed and I cannot land there. This is where the faction representative is, and I can no longer dock to get that rank.

I have the sector patrolled now and the Xenon are under control, but the stations isn't repairing itself. The local Teladi Albatross (which is in sector) isn't doing any repairing. There are no trades available in the station's build storage, and my own construction vessel is set to find build tasks in sector for the last 2 hours (nothing's happened).

Am I screwed? Will this station ever repair itself? (Hull hasn't changed from about 1/3rd in several hours of gameplay).

Should I pull out and let the Xenon finish the job OOS? Will the station then respawn later?

Any insight would be great!
GCU Grey Area
Posts: 8357
Joined: Sat, 14. Feb 04, 23:07
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by GCU Grey Area »

Same thing happened in my game. That particular trade station has never been rebuilt &, playing as a Teladi, was rather concerned I'd just lost the faction rep I needed to buy blueprints from. However, I eventually managed to track them down - she had relocated to the trade station in Grand Exchange III.
Mixxik
Posts: 32
Joined: Thu, 27. Dec 18, 19:52
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by Mixxik »

Hi. TEL will repeare station back if it is not complety destroyed. I had a same issue. I destroyed all Xenon in sector and now my patrols are piloting in that sistem, becose it is constantly filled with Xenon. Here will be another topic where it was disscused to. viewtopic.php?f=146&t=414059
User avatar
ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by ei8htx »

Thanks guys! I was really worried there I'd have to start a new game. I'll keep my patrols up and either wait for the rep to relocate, or to fix the existing station.

I think I'm just gonna take #451. Otherwise the Xenon keep trying to build stations in Ianumus Zura.
User avatar
ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by ei8htx »

I gave it about 16 hours, and nothing happened.

For anyone who runs into this, I pulled out, allowed the Xenon to finish the job, and the rep transferred over to Hewa's Twin.
Falcrack
Posts: 5723
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by Falcrack »

I think in a future update, the devs ought to consider moving the Teladi trade station that has the faction rep on it to a somewhat more secure location.
Techedge
Posts: 171
Joined: Fri, 13. Mar 15, 12:32
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by Techedge »

I think that is intended and won't be changed (and in some ways I hope so, since it adds some spice to the game). Anyway I understand it's not a real problem, as far as the faction rep relocates elsewhere...
User avatar
ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by ei8htx »

I'm with Falcrack, in that since it gets half destroyed, it takes several in game hours (I let it run all night and all day while I'm at work) for the Xenon to finish the job and completely destroy the station (and it couldn't be destroyed in sector).

Plus I had secured the sector, in trying to save the station at 1/3rd hull.

If the station repaired itself, or if after all docks were destroyed the rep relocated, I'd be ok with a full on war in a core sector (the Teladi have no other threats, after all).

But in the end, I felt like I had to pull myself out of the immersion of the game in order to fix the problem.

In any case, I'm sure ES will fix things like this in time.
Thecrippler
Posts: 368
Joined: Tue, 8. Jan 19, 15:43

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by Thecrippler »

Falcrack wrote: Tue, 5. Mar 19, 17:02 I think in a future update, the devs ought to consider moving the Teladi trade station that has the faction rep on it to a somewhat more secure location.
I think all the faction rep shot move to shipyard or wharf like argon for fucher update
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by MHDriver »

Mixxik wrote: Sun, 3. Mar 19, 01:05 Hi. TEL will repeare station back if it is not complety destroyed. I had a same issue. I destroyed all Xenon in sector and now my patrols are piloting in that sistem, becose it is constantly filled with Xenon. Here will be another topic where it was disscused to. viewtopic.php?f=146&t=414059
Not in all cases. I intervened and destroyed the Xenon incursion and defense station when the Teladi trading station was still above 50% and it never repaired itself.
adeine
Posts: 1443
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by adeine »

They should allow NPCs (and players?) to make and repair trading stations. As far as I can tell this currently doesn't happen at all, so if all trading stations were to go, your game would be stuck without any permanently.

Would certainly make the station in Ianamus Zura hardier if the Teladi could repair it.
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by MHDriver »

adeine wrote: Wed, 6. Mar 19, 05:45 They should allow NPCs (and players?) to make and repair trading stations. As far as I can tell this currently doesn't happen at all, so if all trading stations were to go, your game would be stuck without any permanently.

Would certainly make the station in Ianamus Zura hardier if the Teladi could repair it.
I don't know anything about the backstory of the X series but it is odd to me that the Teladi reptilian race are totally passive. There are Xeno's running all over Teladi space attacking everything and the Teladi defense forces if there are any are nowhere to be found. At any rate, in my game there a no longer any Teladi blueprints, modules, equipment for sale. Just the Teladi rep sitting in his burned down station like "it's all good."
adeine
Posts: 1443
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by adeine »

MHDriver wrote: Wed, 6. Mar 19, 08:08 I don't know anything about the backstory of the X series but it is odd to me that the Teladi reptilian race are totally passive. There are Xeno's running all over Teladi space attacking everything and the Teladi defense forces if there are any are nowhere to be found. At any rate, in my game there a no longer any Teladi blueprints, modules, equipment for sale. Just the Teladi rep sitting in his burned down station like "it's all good."
In my 2.0+ game they actually mounted a decent defence force once I helped stabilise the system (certainly better than HOP, who are stretched incredibly thin between all their conflicts), but then again I am trading with them quite heavily. There's usually several destroyers and a healthy wing of fighters patrolling the area.

However the minor damage the trading station took in the early game (it's at 93% I believe) has just stayed as-is in perpetuity. Same situation with other trading stations which makes me think they just straight up cannot be repaired (or built).
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Ianumus Zura Station Destroyed - Am I Screwed?

Post by MHDriver »

adeine wrote: Wed, 6. Mar 19, 09:24
MHDriver wrote: Wed, 6. Mar 19, 08:08 I don't know anything about the backstory of the X series but it is odd to me that the Teladi reptilian race are totally passive. There are Xeno's running all over Teladi space attacking everything and the Teladi defense forces if there are any are nowhere to be found. At any rate, in my game there a no longer any Teladi blueprints, modules, equipment for sale. Just the Teladi rep sitting in his burned down station like "it's all good."
In my 2.0+ game they actually mounted a decent defence force once I helped stabilise the system (certainly better than HOP, who are stretched incredibly thin between all their conflicts), but then again I am trading with them quite heavily. There's usually several destroyers and a healthy wing of fighters patrolling the area.

However the minor damage the trading station took in the early game (it's at 93% I believe) has just stayed as-is in perpetuity. Same situation with other trading stations which makes me think they just straight up cannot be repaired (or built).
Interesting how much difference each players game progresses. In mine the only station attacked was the Teladi though the Xeno's are pushing in Argon and Hop space where I have a fairly large defense platform and fleet presence. Would be interesting to see where the game goes if I just dock everything up.

Return to “X4: Foundations”