Unkillable SCA Pharmaceutical goods station

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X-Tie
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Joined: Wed, 16. May 07, 20:53
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Unkillable SCA Pharmaceutical goods station

Post by X-Tie »

I have been wiping out some of my competitors in my universe, but for some reason there is an SCA station that doesn't seem to want to die... It's a Pharmaceutical goods station in Silent Witness XII, and I've tried many things:
1. Throwing my entire fleet at it. Capital ships turn out to be useless as turrets don't target the station's various modules after destroying the "central target"
2. Loading up a ton of torpedoes and destroying each module myself.
3. Going OOS and letting my fleet destroy the station.
4. Taking control of a destroyer and trying to destroy everything myself.
5. Ensuring the build storage is empty

Problem is, once most modules have been blown up, the station "magically" instantly repairs most destroyed modules. So I don't know what to do... The only way to destroy this station seems to be by destroying every single module at the exact same time but unless I had a thousand space bombs to spare it doesn't sound like a feasible strategy... Anyone else encounter this bug? Is there a fix?
Alan Phipps
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Re: Unkillable SCA Pharmaceutical goods station

Post by Alan Phipps »

Is it possibly the target of a mission available in that area?
A dog has a master; a cat has domestic staff.
X-Tie
Posts: 730
Joined: Wed, 16. May 07, 20:53
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Re: Unkillable SCA Pharmaceutical goods station

Post by X-Tie »

Alan Phipps wrote: Sat, 2. Mar 19, 15:27 Is it possibly the target of a mission available in that area?
Not sure, but would that make the station itself bug out like that? I've had missions fail because the target of a mission got destroyed so it seems unlikely? I guess I can check and see...
Alan Phipps
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Re: Unkillable SCA Pharmaceutical goods station

Post by Alan Phipps »

OK, thanks for replying. I think that a link to an uploaded vanilla save with that situation is needed if the devs are to look into it effectively.
A dog has a master; a cat has domestic staff.
Xanderxavier
Posts: 35
Joined: Sun, 15. Oct 06, 18:22
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Re: Unkillable SCA Pharmaceutical goods station

Post by Xanderxavier »

It's not just that station getting this issue, got several untouchable xenon stations, their under construction"" so cant be killed build storage immortal, you can blow up resources... but no point as u cant destroy station even though parts appear fully visible when you get close your npcs cant target it and u cant damage it, this coupled with weird building sprees of defence stations is not helping the map lol
Xanderxavier
Posts: 35
Joined: Sun, 15. Oct 06, 18:22
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Re: Unkillable SCA Pharmaceutical goods station

Post by Xanderxavier »

I dont have the SCA station but I do have Xenon Stations with identical characteristics to the issues listed by the original poster so, here is an upload of my latest save, vanilla no mods current or past.

https://steamuserimages-a.akamaihd.net/ ... B8341C54B/

Link to save file hosted on google drive:
https://drive.google.com/open?id=1B3lRD ... e0jJM2joZe

Check out Bright Mind Sector and nearby liberated former xenon sectors to find the stations in question (err formerly atiya's misfortune I or summit)


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