SETA save spot

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gr13
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SETA save spot

Post by gr13 »

Is there in a game a save spot for SETA? So, I can activate SETA and leave the game for a night?

Is there a way of improving SETA performance? The game starts to work very slow after some while I am using SETA.
Stonehouse
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Re: SETA save spot

Post by Stonehouse »

gr13 wrote: Thu, 28. Feb 19, 16:04 Is there in a game a save spot for SETA? So, I can activate SETA and leave the game for a night?

Is there a way of improving SETA performance? The game starts to work very slow after some while I am using SETA.
Isn't the main problem with seta that attack- or station notifications break it?
Otherwise i used to stay near the l/xl shipyard at Argon Prime during the building of my station complex (cause it tend to lag for 10-20 seconds after finishing a module, make it unplayable, so i speeded the whole building process up)
gr13
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Re: SETA save spot

Post by gr13 »

Stonehouse wrote: Thu, 28. Feb 19, 16:09 Isn't the main problem with seta that attack- or station notifications break it?
I am not sure, may be attack? So, I thought that there is a way to hide somewhere against spamming pirate attack.
Olfrygt
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Re: SETA save spot

Post by Olfrygt »

If u have stations u can forget it. Because the notifications will break it.
Stonehouse
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Re: SETA save spot

Post by Stonehouse »

Not attacks against you (should be save near the shipyard) , but if your ships got attacked by pirates or scanned by police with illegal stuff...or a station that transfer money to you, or run out of money...all these events stop seta for me.
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Belgarath
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Re: SETA save spot

Post by Belgarath »

Does it stop SETA when you're in a menu, like the player info window? It used to work that way, but I don't currently have the SETA drive yet, so I can't test it.
The new PC I just built for myself:
i5-13600k, 32GB DDR5 RAM, RTX 3060 12GB
It'll do until I can upgrade the graphics card.
gr13
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Re: SETA save spot

Post by gr13 »

Olfrygt wrote: Thu, 28. Feb 19, 16:59 If u have stations u can forget it. Because the notifications will break it.
what is the goal of SETA in that case? Sit next to computer to restart SETA each time?
Olfrygt
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Re: SETA save spot

Post by Olfrygt »

gr13 wrote: Fri, 1. Mar 19, 10:57
Olfrygt wrote: Thu, 28. Feb 19, 16:59 If u have stations u can forget it. Because the notifications will break it.
what is the goal of SETA in that case? Sit next to computer to restart SETA each time?
Flying arround? My Nemesis is over 800m/s fast. So SETA is faster or at least equal to travelmode. I can control the ship while flying, easier docking on stations.

Y i used SETA to get credits aswell, when i was 13or14? and played XBTF and X2 later.

But nowadays when playing X3/4 i know that i wont have more fun if i create credits over nights/at work by using SETA.
darrund
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Re: SETA save spot

Post by darrund »

gr13 wrote: Fri, 1. Mar 19, 10:57
Olfrygt wrote: Thu, 28. Feb 19, 16:59 If u have stations u can forget it. Because the notifications will break it.
what is the goal of SETA in that case? Sit next to computer to restart SETA each time?
It was pretty much the case with X3AP.SETA was inefficient because of all these "war front" updates.Only X3TC was a SETA "heaven" but in both AP & TC SETA had a side effect that your assets suffered many more attacks after extended SETA periods, mainly your sattelites and some factories.
On the other hand SETA is semi-useful in X4 because of travel mode that helps to minimize the travel time making SETA redundant for travelling and honestly using SETA just to make more credits shouldn't be allowed anyway.
gr13
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Re: SETA save spot

Post by gr13 »

darrund wrote: Fri, 1. Mar 19, 13:04 On the other hand SETA is semi-useful in X4 because of travel mode that helps to minimize the travel time making SETA redundant for travelling and honestly using SETA just to make more credits shouldn't be allowed anyway.
As I remember developers added highways to travel faster, so they stated that SETA is not need for this task (is it so?)..

We should using SETA just to make more credits should not be allowed? I understand what was said before.
darrund
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Re: SETA save spot

Post by darrund »

gr13 wrote: Fri, 1. Mar 19, 13:15
darrund wrote: Fri, 1. Mar 19, 13:04 On the other hand SETA is semi-useful in X4 because of travel mode that helps to minimize the travel time making SETA redundant for travelling and honestly using SETA just to make more credits shouldn't be allowed anyway.
As I remember developers added highways to travel faster, so they stated that SETA is not need for this task (is it so?)..

We should using SETA just to make more credits should not be allowed? I understand what was said before.
I honestly believe that in X4, money is not an issue anyway.You can make millions easily with crystalls and with the right factories you can make billions in a very short time since the return on investment seems to be very high.
Much easier than other X games.
Caping is also easier but not very lucrative because the ships in X4 are cheap and therefore it makes more sense to capture them for your own use, even though it costs more to give them proper equipment after capture, since more often than not, the NPC big ships seem to be a little "under par" in terms of equipment in most cases (this partially explains why they are easy to kill).
I don't feel that SETA is all that important but then again I do agree that since some people are feeling this would help, then, why not.
In my case I haven't really used SETA for more that a few minutes at a time and from some point on, not at all.Didn't feel the need for it.
After all X games have always been made to have the player occupied actively on doing things to earn his progress and always had a steep learning curve.X4 seems to be easier in some ways so far, at least when it comes to money.
pref
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Re: SETA save spot

Post by pref »

Think you can just fly into a bigger asteroid, should be safe in there.

Get to a couple km/s and crash into it. You should end up inside.
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eMYNOCK
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Re: SETA save spot

Post by eMYNOCK »

pref wrote: Fri, 1. Mar 19, 15:27 Think you can just fly into a bigger asteroid, should be safe in there.

Get to a couple km/s and crash into it. You should end up inside.
and than there comes the next miner and mines your hideout away... or crushes it into tiny bits whle traveling over it.


seriously.. the use of SETA as a Money maker is obsolete... its only real use is when you have a station or ship under construction and really nothing else to do while waiting for it to finish.
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radcapricorn
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Re: SETA save spot

Post by radcapricorn »

SETA on for longer than 10 minutes should just overheat and blow up your ship, your save file, and possibly your game installation as well :P
pref
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Re: SETA save spot

Post by pref »

eMYNOCK wrote: Fri, 1. Mar 19, 15:37 and than there comes the next miner and mines your hideout away... or crushes it into tiny bits whle traveling over it.

seriously.. the use of SETA as a Money maker is obsolete... its only real use is when you have a station or ship under construction and really nothing else to do while waiting for it to finish.
No, it's pretty safe. Anyway that's not the issue but your staff interrupting seta with their chatter.

Btw tried building under 1.6?
It was like 1 min playtime, 5 min freeze after each module completed. Haven't spent a sec in seta before my first build project - but then i had to do days so i could play the game myself as well.
Plus if OP wishes to make money via SETA then that is a real use.
He is probably better off like that and doing whatever else IRL meanwhile then spend hours crystal mining. Might be obsolete in your mind, but that's just you.
Thecrippler
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Re: SETA save spot

Post by Thecrippler »

pref wrote: Fri, 1. Mar 19, 15:27 Think you can just fly into a bigger asteroid, should be safe in there.

Get to a couple km/s and crash into it. You should end up inside.
am surprised that you can still clip inside the asteroid in 2.0 :headbang:
pref
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Re: SETA save spot

Post by pref »

Thecrippler wrote: Fri, 1. Mar 19, 16:00
pref wrote: Fri, 1. Mar 19, 15:27 Think you can just fly into a bigger asteroid, should be safe in there.

Get to a couple km/s and crash into it. You should end up inside.
am surprised that you can still clip inside the asteroid in 2.0 :headbang:
You can also clip inside stations. Did that a couple times as when the data leak spawned inside geometry it was the quickest way to see where they are.
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eMYNOCK
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Re: SETA save spot

Post by eMYNOCK »

pref wrote: Fri, 1. Mar 19, 15:59
eMYNOCK wrote: Fri, 1. Mar 19, 15:37 ...
No, it's pretty safe. Anyway that's not the issue but your staff interrupting seta with their chatter.

Btw tried building under 1.6?
It was like 1 min playtime, 5 min freeze after each module completed. Haven't spent a sec in seta before my first build project - but then i had to do days so i could play the game myself as well.
Plus if OP wishes to make money via SETA then that is a real use.
He is probably better off like that and doing whatever else IRL meanwhile then spend hours crystal mining. Might be obsolete in your mind, but that's just you.
no freeze problems on my end...

though, if OP really wishes to spend his time in SETA nobody except the NPCs will hinder him... it is also valid to just dock at a Shipyard or any other adequate Station and simply let the game do its thing... there is no NPC that could possible interrupt just standing around on a station.

general rule... the less ships and stations one has the lesser is the spam.

i can personally not use SETA for more than 10 minutes without being notified by SOMETHING... no wonder with 34 Stations and 300 Ships.
MynoCorp Technologies - We build it, you're stuck with it.
pref
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Re: SETA save spot

Post by pref »

eMYNOCK wrote: Sat, 2. Mar 19, 20:31 no freeze problems on my end...

though, if OP really wishes to spend his time in SETA nobody except the NPCs will hinder him... it is also valid to just dock at a Shipyard or any other adequate Station and simply let the game do its thing... there is no NPC that could possible interrupt just standing around on a station.
It only happened with bigger stations (above perhaps 100 modules or so).

Unfortunately you cannot trigger SETA while docked, think it would mess up NPC animations/pathing or some such things.
ZaphodBeeblebrox
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Re: SETA save spot

Post by ZaphodBeeblebrox »

My personal opinion.
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REMOVE SETA it is an exploit.
It was a woman who drove me to drink... you know I never went back and thanked her.

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