Shipyard issues V 2.0
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Shipyard issues V 2.0
Hello. I noticed that now in version 2.0 in my Wharf NPC are building ships and not paying for them. In beta 2.0 it was fixed, but now in released version seems this bug returned. Maybe it is just in my game. Anyone have simular issues?
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- EGOSOFT
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Re: Shipyard issues V 2.0
There were no changes related to this between the beta and release versions, so it cannot have "returned". Are you sure you are looking at your shipyard's account, not your own account to see when payment is being made?
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Re: Shipyard issues V 2.0
Few hours after release of version 2.0, ARG was ordering 2x cerberus and 3x Quasar and did not pay for them. I would notice if thay payed, becose price tag was 110% and for Cerberus it would be few mil. Credits. I was looking at the wharfs account the time wnen thay was finishing ships and no monay was transfered to wharfs account. After that i putted price tag 150% an restricted trade for other factions. Maiby it was glich in some sort. I will put price tag to 50% and allow constractions later today. And if the problem will again accour, i'll post hare.
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Re: Shipyard issues V 2.0
I have it at 150% in my equipment dock, because it should be for my ships in the fist place, but also do some NPC-work, when they can't handle it on their own. I had 2 M/S repair, 2 L repair and 2 XL repair docks full with NPC ships (and probably the normal docking ports aswell) and the station costs only money, the station account has no income. Almost all ships are now repaired, only some L and M ships are left.Mixxik wrote: ↑Tue, 26. Feb 19, 12:59Few hours after release of version 2.0, ARG was ordering 2x cerberus and 3x Quasar and did not pay for them. I would notice if thay payed, becose price tag was 110% and for Cerberus it would be few mil. Credits. I was looking at the wharfs account the time wnen thay was finishing ships and no monay was transfered to wharfs account. After that i putted price tag 150% an restricted trade for other factions. Maiby it was glich in some sort. I will put price tag to 50% and allow constractions later today. And if the problem will again accour, i'll post hare.
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Re: Shipyard issues V 2.0
Me too just supplied the shiptrader and watched as the 20 plus queue got built and no money transfered big ships built MAgnetar and ODDY'S this was in multiple shipyards too..and with the defense staion spam ( 5) HOP are doing in faulty logic and the 7 in second contact ARG ANT and HOP plus the 4 in true sight 2 ANT 2 HOP are you sure the steam update isnt an earlier beta release not the latest.?????
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Re: Shipyard issues V 2.0
The update installed from steam was 45.2mb....
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- EGOSOFT
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Re: Shipyard issues V 2.0
Hi. Looks like I may need some help tracing this as I've tested a few times and it seemed to work, the money ended up in the station account. A savegame with such a shipyard constantly suffering this issue would be best. Feel free to host it or send it to owen@egosoft.com
Come watch me on Twitch where I occasionally play several of the X games
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Re: Shipyard issues V 2.0
sent email link to google share..
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Re: Shipyard issues V 2.0
Couple of other things you may want to check too ...matrix 79b is cleared but randomly spawns a power distribution S that is needed in atiys misfortune ..but then dosent travel also the build storage for a station I'm building just north of Argon Prime Wharf spawned in the jump gate to THE VOID all the way across the sector and the MAMMOTH builder is building the station from over there too. and also the "Roll" issue is still not completely resolved.
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Re: Shipyard issues V 2.0
ARGHHHH!!! typical after an exit and restart the next ODDY built got paid for!!!
will keep an eye on it though
will keep an eye on it though
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- EGOSOFT
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Re: Shipyard issues V 2.0
Please keep discussion to one issue per thread. Random diversions like this are very unlikely to be seen or dealt with.SPiDER wrote: ↑Tue, 26. Feb 19, 15:31 Couple of other things you may want to check too ...matrix 79b is cleared but randomly spawns a power distribution S that is needed in atiys misfortune ..but then dosent travel also the build storage for a station I'm building just north of Argon Prime Wharf spawned in the jump gate to THE VOID all the way across the sector and the MAMMOTH builder is building the station from over there too. and also the "Roll" issue is still not completely resolved.
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Re: Shipyard issues V 2.0
I'm new in posting saves, so i can't remember what save it was, becose I'm overwriting all the time. I can send any save, even if it was overwrited later? Becose i now set on 50% and allowed NPC to costruct ships, but now for last hour NPC did not order any ships. So if i can send any save, then i will send early save from yesterday. Another question is, how i can send save if it is compressed 40mb, and my email dont allow to sent that big file. Any help? Thank You
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- EGOSOFT
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Re: Shipyard issues V 2.0
Ok, I think I've found the issue. Unfortunatly, it only affects some ships, which is why it didn't show up so blatantly.
I'll work on a fix and will mark it as a known issue. To avoid this issue, you can set your shipyards to not work for other factions for now. You can do that in the Logical Station Overview.
I'll work on a fix and will mark it as a known issue. To avoid this issue, you can set your shipyards to not work for other factions for now. You can do that in the Logical Station Overview.
Come watch me on Twitch where I occasionally play several of the X games
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Re: Shipyard issues V 2.0
What is about the equipment dock-modules? When I'm wrong, can you add a log entry, that I know they are paying for repairs and restocking? And why does a beam turret need rocket parts for repairing?Xenon_Slayer wrote: ↑Tue, 26. Feb 19, 16:37 Ok, I think I've found the issue. Unfortunatly, it only affects some ships, which is why it didn't show up so blatantly.
I'll work on a fix and will mark it as a known issue. To avoid this issue, you can set your shipyards to not work for other factions for now. You can do that in the Logical Station Overview.