Missing proper station module list in manual

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

Dani_Gecko
Posts: 70
Joined: Fri, 27. Nov 15, 21:30
x4

Missing proper station module list in manual

Post by Dani_Gecko »

Dear Egosoft,

I know you are having a hard time keeping up with all the bug fixing and requests player forward to you. Probably you have a collection of all the requests you will implement and hopefully it's expanding as I write.

I would like to request another item joining this collection: A proper and complete list of all station modules available to the player in the manual (i.e. with stats, maybe pictures). Because there is a really bad screen captured list with bad resolution and missing modules (i.e. meat and wheat).
OR unlock the in-game encyclopedia from the start (because the documentation there is - besides the missing immersive lore from former X titles - extraordinarily better then in the manual).

If you are under the assumption, I didn't play X2 and X3 over 1500h together, I would have no idea which production modules are available and which product they produce until I have found them in use on a station. From a keep-the-new-player-busy perspective this might be a great and entertaining game design choice. ...At least until scanning gets boring.
But not, if I am a experienced X veteran. I know there are modules and roughly which ones, but can never be certain if I actually got everything there is to find, because there is nowhere to check!. I just want to know which modules are available in order to plan stations properly without scanning the entire universe! The scanning comes afterwards when I'm on the hunt for blueprints.

Thanks for improving the game in the rate you do! Keep it up!
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31813
Joined: Fri, 16. Apr 04, 19:21
x4

Re: Missing proper station module list in manual

Post by Alan Phipps »

Unfortunately, the manual will always be lagging behind in terms of dev time and priority as the game continues to evolve with updates (examples are the player shipyard dock and wharf first offered in 2.00 beta). Probably your best bet as the game progresses is with the X4 Wiki which is maintained by the volunteer and player base and so potentially could have a faster reaction time to changes.
A dog has a master; a cat has domestic staff.

Return to “X4: Foundations - Technical Support”