Have any of you manged to get specularity to work on a ship properly.
I have tried a few things but nothing seems to work.
I have tried using an image with half black and half white so when it's in the game half the ship should be shiny where the other half should be dull but all i get is the whole ship shiny which doesn't look right.
I know you are able to do it the proper way cause you can see it on the nova where on the nose you get some lines are shinier than the others.
I know it uses the specular colour and specular level parameters but is there a certain way you have to use them or a certain way the image has to be done?
Thanks for any help.
To the modelers out there *specularity*
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Sorry, i see what you are talking about now.
It's using MAT5.
What do i need to change in here to get it to use the diffuse texture as the specularity rather than just an all over sheen.
I'm gonna try a few changes and see what happens so i may get it before you reply but thanks anyway if you do tell me.
It's using MAT5.
What do i need to change in here to get it to use the diffuse texture as the specularity rather than just an all over sheen.
I'm gonna try a few changes and see what happens so i may get it before you reply but thanks anyway if you do tell me.
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- Joined: Sun, 14. Mar 04, 00:11