1.6 Bug - Nodan HUD broken & exterior lights off - To be fixed in a build after 2.20

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StormMagi
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Joined: Sat, 17. Mar 07, 03:53
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1.6 Bug - Nodan HUD broken & exterior lights off - To be fixed in a build after 2.20

Post by StormMagi »

Young Gun start.

Nodan HUD does not change to reflect travel/scan(s)/seta modes and exterior lights are not lighting up.
How I bought them did not matter, in sector or out of sector. Problem was the same whether I walked to the new ship to board after buying in system, having it fly to me and board in space, or had ship fly to a station in my current sector and walked/boarded it there. I was able to repeat on multiple new games, Vandguard/Sentinel variant did not matter. Loadout did not matter, tested with custom, and three lowest presets.

Save file with 3 bugged ships:
https://www.dropbox.com/s/x4o80ej5hac67 ... 7.xml?dl=0
DXdiag
https://www.dropbox.com/s/3yqqu4e1urrpq ... g.txt?dl=0
Vulkaninfo
https://www.dropbox.com/s/annrxvr2gjf3n ... o.txt?dl=0
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Flying spaceships since 1993.
radcapricorn
Moderator (English)
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Re: 1.6 Bug - Nodan HUD broken & exterior lights off

Post by radcapricorn »

On 2.1 I can confirm that Nodan's HUD (almost) does not reflect the current mode. The only noticeable change is the faint interlaced overlay in the Short Range scan mode. Other than that, no colored outlines etc. regardless of the mode.
blin25
Posts: 123
Joined: Wed, 13. Feb 19, 15:43

Re: 1.6 Bug - Nodan HUD broken & exterior lights off

Post by blin25 »

Yes 2.0 Rel Nodan ship. Shift+1 --Shift+2 --Shift+3 --Shft+4 nolignt change mode.
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BurnIt!
EGOSOFT
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Joined: Wed, 6. Nov 02, 20:31
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Re: 1.6 Bug - Nodan HUD broken & exterior lights off

Post by BurnIt! »

Fixing this is on the list, but will be in a future update - too late for 2.20
BurnIt!
In der Ruhe liegt die Kraft. / In peace lies strength.
linolafett
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Re: 1.6 Bug - Nodan HUD broken & exterior lights off - To be fixed in a build after 2.20

Post by linolafett »

This will be fixed in an upcoing patch (post 2.20).
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