1.60 !! 2 terrible bug's - Issue closed

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cyffs
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Joined: Sat, 12. Jan 19, 13:40
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1.60 !! 2 terrible bug's - Issue closed

Post by cyffs »

Hello, im bad in english so try to forigive it. :)
problem is:
stations loose money!! in 1 second my station have 20 000 000 cr. aand then suddenly it became - (MINUS!!!!!!!!!!!!!!!!!!!) 24 500 000 cr. (money go below zero -0-)

second and most terrible problem.
Every station that have no money (OR) bellow its budjet limits > > begin to SPAAAAAAAAM!! my chat with message (PRESS F .... bla bla... ). i cant just turn on my SUV(x4 time drive). Messeges goes 1 by 1 .(i have 200+ stations)
And i cant to disable it (even turned off all filters in map)
keeshah
Posts: 117
Joined: Sun, 20. Jun 04, 11:20
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Re: 1.60 !! 2 terrible bug's

Post by keeshah »

I second that, and it is even worse. This afternoon I managed to press f in time, some manage budget dialog popped up, what what happend? I told him not to transfer billions to my player account, but leave the factory in the positive, what meant crash to desktop.
This is a very nasty bug, if you got some factories.
BTW, for the devs, this happens everytime, when a factory trader manages to finish a business with a npc.
Alan Phipps
Moderator (English)
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Re: 1.60 !! 2 terrible bug's

Post by Alan Phipps »

@ OP: Can you please confirm your game is vanilla before we get the devs onto this. Do you have a vanilla save that shows this issue happening?

@ keeshah: If your issue includes a crash then it looks different in some respects to the OP's. Please start your own thread and give the information asked for in the first announcement on this forum.

@ both: Have you verified the Steam gamefiles cache for X4 since the 1.60 release update (if from Steam obviously)?

I think this may be connected to this thread too.
A dog has a master; a cat has domestic staff.
VincentTH
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Re: 1.60 !! 2 terrible bug's

Post by VincentTH »

Alan Phipps wrote: Mon, 28. Jan 19, 20:51 I think this may be connected to this thread too.
I believe it does. The fix cuts both ways: Funds got transferred out of stations into the general funds, and stations below the fund requirements got money transferred into the manager's fund (from your general ledger, mind you).

I have the reverse problem: I was scratching my head wondering where my 20M from the general funds went, only to discover that suddently my SmartChip factory funds has jumped from 0 CR (station does not buy any resources, all are from miners or from my other stations producing Food Rations and Med Supplies).
In a way I like the way X4 does over XR: In XR player's inter-station transactions have zero CR transfer, which I don't like, since it would starve the station that provides the goods to my other stations.

I would prefer a User Preference settings where (s)/he can opt in or out of the automatic transfer.
cyffs
Posts: 14
Joined: Sat, 12. Jan 19, 13:40
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Re: 1.60 !! 2 terrible bug's

Post by cyffs »

Alan Phipps wrote: Mon, 28. Jan 19, 20:51 @ OP: Can you please confirm your game is vanilla before we get the devs onto this. Do you have a vanilla save that shows this issue happening?

@ keeshah: If your issue includes a crash then it looks different in some respects to the OP's. Please start your own thread and give the information asked for in the first announcement on this forum.

@ both: Have you verified the Steam gamefiles cache for X4 since the 1.60 release update (if from Steam obviously)?

I think this may be connected to this thread too.
begin from end to top.
@both
well this is not my problem.... i allways transfered funds without any problems.
problem is that i have 5 000 000 cr. then *POOF* manager of this station spam me messege *bro i have no money!!!* . I look at this station , and i see not 5 mil. cr or 4 999 999. i se Minus ----235400222 CR.
and i had to spend my cr from main ballance to fix this issue. BUT this problem , spawn again, again,again .

@ what means vanilla save?
i can post screenshots or can post 1 of my saves that stored on my local folder if it helps. in those game state (last save) i still have some stations with negative ballance of credits.

@ well , abbout steam cache, i have no idea, how to check it ? its not a windows where i can easy type /ipconfig :D
scav_n_ger
Posts: 67
Joined: Fri, 8. Nov 13, 01:48
x3ap

Re: 1.60 !! 2 terrible bug's

Post by scav_n_ger »

@ what means vanilla save?
unmodified / basic game
cyffs
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Joined: Sat, 12. Jan 19, 13:40
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Re: 1.60 !! 2 terrible bug's

Post by cyffs »

scav_n_ger wrote: Tue, 29. Jan 19, 08:51
@ what means vanilla save?
unmodified / basic game

thnx.
yes my game is basic(clean)_. W/o any mods etc.
linolafett
EGOSOFT
EGOSOFT
Posts: 3568
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Re: 1.60 !! 2 terrible bug's

Post by linolafett »

Please provide a save game with the event happening. A save from before the transaction is being done does help us.
A save game after the event occurred is sadly not useful as we have to see it happening.

Uploaded to dropbox or similar is best for us. Thanks for your time!
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff
keeshah
Posts: 117
Joined: Sun, 20. Jun 04, 11:20
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Re: 1.60 !! 2 terrible bug's

Post by keeshah »

My game isn't Vanilla at all, but I had a closer look.
I think, this is where it all goes wrong:
<cue name="PlayerFactionTradeCompleted_Timeout">
<conditions>
<check_any>
<event_cutscene_stopped key="$CutsceneID" />
<event_cue_completed cue="PlayerFactionTradeCompleted_Fallback"/>
</check_any>
</conditions>
<actions>
<do_if value="$tradecontainer.money gt $tradecontainer.maxbudget">
<transfer_money result="$result" from="$tradecontainer" to="faction.player" amount="$tradecontainer.money - $tradecontainer.maxbudget" />
--------------------------------------------------------------------
Weird, why maxbudget? I would think minbudget and not max. But $tradecontainer.money seems to be very big, too big. I will try to remove that line in a mod and give you feedback.
<start_conversation conversation="Speak" type="unqueued" actor="$tradenpc" convparam="10302" comment="Order completed" />
<substitute_text text="$logtext" source="{1016,40}" comment="Received surplus of $MONEY$ Credits from $TRADER$.">
<replace string="'$TRADER$'" with="$tradenpc.name" />
<replace string="'$MONEY$'" with="(-$result).formatted.default" />
</substitute_text>
<write_to_logbook category="upkeep" title="$logtext" interaction="showonmap" object="$tradecontainer"/>
</do_if>
<cancel_cue cue="PlayerFactionTradeCompleted_Wait" />
</actions>
</cue>
cyffs
Posts: 14
Joined: Sat, 12. Jan 19, 13:40
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Re: 1.60 !! 2 terrible bug's

Post by cyffs »

linolafett wrote: Tue, 29. Jan 19, 09:35 Please provide a save game with the event happening. A save from before the transaction is being done does help us.
A save game after the event occurred is sadly not useful as we have to see it happening.

Uploaded to dropbox or similar is best for us. Thanks for your time!



first load 7 ( slot ) save. and 1st station have -21 000 000 cr, and nice example is station in sector Emperror-matrix refinecomplex 1 (refine at rus cuz have ru localization) this factory has 7 426 347 cr.
i loaded this save, just stand and wait for my drone build factory.
https://www.dropbox.com/s/y1q6va92xxs2u ... ml.gz?dl=0

then load this ( 5 slot) save. i play -5-10 min and factory in matrix that was have 7 426 347 cr. --- poof for some reason have Minus --- 109 302 100 cr in balance.
and all this time ( for 5-7 real time min*) i was just wathcing for drones and drink tea.

https://www.dropbox.com/s/a4ji2nijbilbf ... ml.gz?dl=0


help :gruebel: :gruebel: :gruebel:
Alan Phipps
Moderator (English)
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Re: 1.60 !! 2 terrible bug's

Post by Alan Phipps »

There is a fix for the station funds going to a big negative value through autotransfer in a future build. The dev working on it is identified here.
A dog has a master; a cat has domestic staff.
CoopsWA
Posts: 97
Joined: Thu, 28. Nov 13, 05:35
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Re: 1.60 !! 2 terrible bug's

Post by CoopsWA »

Greetings Mods
First of all let me say I have mods in my game but I am having a similar issue

SO im getting the spam vid messages and also a ton of messages in the upkeep log telling me accounts have dropped but my stations are still making big credits...

This didnt happen until I made a manual transfer from these stations to my main account and ONLY the stations that i made a transfer from are enacting this behaviour the ones that i made no transfer from are plodding along their merry way

Now heres a twist when im getting these messages because the factories are making large amounts when the messages come the balance is higher than the previous[ external image ] message. i might be losing but im making so much its negating the loss..

so the messages read station ABX account has dropped to XXXXX
i just thought maybe a slightly different happening may help the cause... and please if in the future there is to ba an auto transfer from the stations.. MAKE IT OPTIONAL...
happy to help even tho im modded.. but only a little bit...
Coops
keeshah
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Re: 1.60 !! 2 terrible bug's

Post by keeshah »

That's it, thanks Alan.
Alan Phipps
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Re: 1.60 !! 2 terrible bug's

Post by Alan Phipps »

That fix was released today in 1.60 Hotfix 1.
A dog has a master; a cat has domestic staff.
cyffs
Posts: 14
Joined: Sat, 12. Jan 19, 13:40
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Re: 1.60 !! 2 terrible bug's

Post by cyffs »

So please site administration post some News when u release patch-bug-fixes. with economic fixex etc. ( on top i see many bugs)
at my situation i simple can't play game =(
Just sit nad wait for fixes.
CBJ
EGOSOFT
EGOSOFT
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Re: 1.60 !! 2 terrible bug's

Post by CBJ »

We already do post news about patches. Details of all the fixes in each update are at the top of this forum and on the Steam forum. There is also a news article on our home page and the same on the Steam page for the game for the 1.60 update.
cyffs
Posts: 14
Joined: Sat, 12. Jan 19, 13:40
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Re: 1.60 !! 2 terrible bug's

Post by cyffs »

CBJ wrote: Wed, 30. Jan 19, 19:14 We already do post news about patches. Details of all the fixes in each update are at the top of this forum and on the Steam forum. There is also a news article on our home page and the same on the Steam page for the game for the 1.60 update.
thnx! now i found it . soorry and can cloose post. problem solved :)
wait for Splits now :)

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