Small bugslist

Ask here if you experience technical problems with X4: Foundations.

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Dizato
Posts: 3
Joined: Fri, 18. Jan 19, 21:38
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Small bugslist

Post by Dizato »

Edit: Steam version - Version: 1.50

List:
- (This is the most frustrating one). The L and XL ships (controlled by AI captain) use so insanely long time from when they get out of travel-mode, to when they actually
go into an jump-hole. He first travels towards the gate, then he passes the gate with maybe 10-15km, then he does a slow 180 turn and drives with normal speed for all those km
back to the jump-hole before going into it. Doing this for 7-8 sectors and you have a good hour or two into the game before the ship actually reaches the destination. This is also
a problem for miners/traders as they get pretty useless when they need to go 12 sectors in (auto-mine/trade mode). Takes forever for one transaction, and then returning to same spot.
This is not a problem for the Small/medium ships.

-When i activate AI travel with destination set in the map (while i control the ship). The highways tend to disable the AI OR disable travel-mode. AI can't auto-start travel-mode,
so if the travel-mode gets disabled after a jump-hole / highway, then the AI just travels at max normal speed (180-300) and i need to manually reactivate travel-mode.

-Information in the info "tab" disappear on some ships (not all), and can suddenly reappear after some hours for one or two ships, while others still have the same problem.
And then they can disappear again for said ships.

-Small ships have a hard time docking on Odysseus vanguard. Even with dock module 2 they keep crashing into the ship for 5-8 times. Then
they start to spin around 360 degrees (in slow motion) before they actually manage to dock (while Odysseus stand still). If then the Odysseus is just moving at
100ms, then both Medium and small ships tend to just fly behind you and not dock before you actually stop the ship (this is not helping when you have an army of destroyers after you).
Or just take a really really long time docking while the Odysseus is moving slow forwards. (Note: This happens even without any defense drones docking)

- One mission with ARG vs Xeon you travel to Tharka's Cascade to stop some rouge ARG agents. Here you encounter an destroyer that is attacking an
xeon base, and your goal is to board it to take out an agent. With in the sector it's swarming with xeon. In this mission i encountered several bugs
1. My small ship and medium ship that was docked to the Odysseus could suddenly just decide to undock from the ship with no orders (never happen before while under attack).
After that they ended up getting killed by the radiation or having an hard time docking if i just moved the Odysseus a little.
2. All the boarding parties just dies from radiation and i can't get the destroyer to go somewhere else. The radiation is everywhere, and after 4-5 reloads
i gave up the mission. After killing everyone in the sector, and using my medium ship to take out the engines and turrets of the destroyer i first sent 28 troops.
Then probably 25 of them died even before they got out of my ship. Then i sent 42 from my Odysseus. Now the map is just filled with grayed out dead marines around the
destroyer (note: all turrets have been destroyed and killed off again as soon as they respawn).

-Giving small ship order to "fly to" when it's docked in argon warf while im standing inside the warf. Makes the ship go straight into the wall. There it can glitch into the wall and get stuck
, getting it out is just if you are really lucky. Giving the same order when i'm not actually on the station, results in the ship flying out correctly.

- Went out in an spacesuit then a xeon attacked my small-ship. This was not in the center of map but a really long way down from mid. My ship killed the xeon and now i can't get the ship to return
to my location because if i say "fly to" it goes upwards towards the middle. So im just stuck in space 24km away from my small-ship that is doing nothing for the moment.
Command - "Order to my location" - maybe?

- Explore mode as we know is broken, but tested it to see if it could spot an anomaly. After 3 hours, nothing. Went back to the same spot where i set the explore command,
scanned in manual mode and "biip" anomaly found.

-Selling ship: If i sell any ship it seems that i only get back what the hull cost, and all the upgrades gets lost in transaction. Should be able to sell any ship and with given upgrades and get refunded as such.
Now i need to first go to base - Upgrade to minimum spec, and then sell the ship to get most of my money back.

- Saving profile for a build (small ship, medium, large, or any) saves everything but not the personnel. So if i save a build with 8 marines, next time i use the same build for given ship. The
marine count is zero for the new ship.

But still, i love the game :mrgreen:
Keep up the good work!

Cheers
Last edited by Dizato on Thu, 24. Jan 19, 14:12, edited 2 times in total.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31806
Joined: Fri, 16. Apr 04, 19:21
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Re: Small bugslist

Post by Alan Phipps »

Thanks for the list, but frankly the best way to get dev attention is to submit just one issue per thread and with the relevant information requested in the first Announcement of this forum.

Many of your issues are already being discussed or addressed in other threads here, or are the game working as intended (eg saved ship builds not saving crew - which cannot be 'built').
A dog has a master; a cat has domestic staff.
Dizato
Posts: 3
Joined: Fri, 18. Jan 19, 21:38
x4

Re: Small bugslist

Post by Dizato »

Thank you for the answer, will do so next time =D

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