I need MORE pirates, xenons and Kha'ak

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_RA
Posts: 187
Joined: Wed, 18. Jul 07, 21:31
x4

I need MORE pirates, xenons and Kha'ak

Post by _RA »

one question.
maybe someone know. I looking for mod which increases amount of pirates, xenons and kha'ak across of of universe?

Any help, I appreciate.
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Holzapfel
Posts: 97
Joined: Fri, 22. Nov 13, 22:16
x3ap

Re: I need MORE pirates, xenons and Kha'ak

Post by Holzapfel »

wanderer
Posts: 279
Joined: Wed, 6. Nov 02, 20:31
x3tc

Re: I need MORE pirates, xenons and Kha'ak

Post by wanderer »

as Holzapfel pointet out - Teleportation Wars 2 is it.

...and if you still need more cannon fooder look into the mod md\*.xml's.
Starting with 'Master_Spawn_Tracker.xml' - there you 'll see the timer settings eg.:

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<!-- XENON INVASION -->
-<cue name="GL_XI" namespace="this" checkinterval="5h" checktime="player.age + 40h" instantiate="true">...
<signal_cue_instantly cue="md.Xenon_Invasion.Find_Sector_List" />...
Change the time (see 'checkinterval' / 'checktime') to you liking...
Next, maybe have a look inside the (in Master_Spawn_Tracker.xml) referenced xml files like '<signal_cue_instantly cue="md.Xenon_Invasion.Find_Sector_List" />' - means inside 'Xenon_Invasion.xml' (also in the md folder). There you may change the number of ships/classes. Mostly self explaining.

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...<actions>...
<set_value name="$tag_one" exact="tag.fighter"/>
<set_value name="$minone" exact="80"/>
<set_value name="$maxone" exact="120"/...>
Here, fighters min. 80, max 120 - isn't that enough?

One word of caution - more ships - more GPU stress - lower fps - so, its up to your PC and liking.
swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Re: I need MORE pirates, xenons and Kha'ak

Post by swatti »

I'd prefer a "standalone" mod for multiplied hostiles. Nothing else as it will mess up other mods.

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