BUG with weapon, weird animation after patch - The promised fix was not for update 2.0

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BANDIT228
Posts: 15
Joined: Fri, 30. Nov 18, 20:49
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BUG with weapon, weird animation after patch - The promised fix was not for update 2.0

Post by BANDIT228 »

since i am playing in german i dont know the real naming for english in german the weapon is called "strahlenemitter"
should be something like ray or beam emitter in english.

the problem here is that the inner part doesnt move at all. the animation when i aim only goes for the outer part.....which is really annoying....

pictures here:
https://i.postimg.cc/2S6KZL9Y/X4-Founda ... -18-62.png

i dont think weapons should act that way...........and its kinda really annoying.
pls fix that!


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Last edited by BANDIT228 on Mon, 28. Jan 19, 19:44, edited 4 times in total.
linolafett
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Joined: Mon, 26. Mar 12, 14:57
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Re: BUG with weapon! animation missing

Post by linolafett »

Thanks for the report, this should be fixed in an upcoming patch (probably not 2.0).
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BANDIT228
Posts: 15
Joined: Fri, 30. Nov 18, 20:49
x4

Re: BUG with weapon! animation missing

Post by BANDIT228 »

thx that you seem to have done something!!!

after the patch the animation seems to be there............ BUT WTF is that?!
the "now animated" parts are in front of the weapon o.O

i cant imagine that u plan it that way......

https://i.postimg.cc/JnwLRqPn/X4-Founda ... -36-61.png

pls fix it! its still my weapon of choice!
BANDIT228
Posts: 15
Joined: Fri, 30. Nov 18, 20:49
x4

Re: (Patch didnt fix it correctly!)BUG with weapon! animation is after patch there.....but weird......

Post by BANDIT228 »

so you can fix your fix?



EDIT:
NEVERMIND! Last patch did it!!! thx a lot!
Last edited by BANDIT228 on Wed, 27. Feb 19, 20:18, edited 1 time in total.
CBJ
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Re: BUG with weapon! animation missing

Post by CBJ »

linolafett wrote: Thu, 10. Jan 19, 15:40 Thanks for the report, this should be fixed in an upcoming patch (probably not 2.0).
I'm not sure what you thought was fixed, but as explained above, this fix was not in 2.0.

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