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Raevyan
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Post by Raevyan »

Xenon_Slayer wrote: Wed, 9. Jan 19, 14:51 Holiday mode deactivate

Thanks to all involved in finding this. I'll take a closer look at the best way to properly solve it. As it has been pointed out, the Xenon are the only ones in modulesets.xml with specific defence station macros defined. It wasn't always this way but it was changed for other reasons. Obviously it had some unintended side-effects.

As this will require quite a bit of testing to be sure that the factions behave themselves, I don't expect this to make it into the next patch seeing as that is probably focusing on more immediate issues.

Cheers,
Owen
Just my 2 cents: The games economy is based on factions invading each other and this part is clearly not working and basically a main pillar of the game is broken. I would call that an immediate issue.
Tilen
Posts: 359
Joined: Sun, 9. Dec 18, 19:37
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Re: FactionGoal_Invade_Space.xml Why it stops working

Post by Tilen »

rene6740 wrote: Wed, 9. Jan 19, 18:27
Xenon_Slayer wrote: Wed, 9. Jan 19, 14:51 Holiday mode deactivate

Thanks to all involved in finding this. I'll take a closer look at the best way to properly solve it. As it has been pointed out, the Xenon are the only ones in modulesets.xml with specific defence station macros defined. It wasn't always this way but it was changed for other reasons. Obviously it had some unintended side-effects.

As this will require quite a bit of testing to be sure that the factions behave themselves, I don't expect this to make it into the next patch seeing as that is probably focusing on more immediate issues.

Cheers,
Owen
Just my 2 cents: The games economy is based on factions invading each other and this part is clearly not working and basically a main pillar of the game is broken. I would call that an immediate issue.
^this guy.
Praise Bernd!
CBJ
EGOSOFT
EGOSOFT
Posts: 54286
Joined: Tue, 29. Apr 03, 00:56
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Re: FactionGoal_Invade_Space.xml Why it stops working - Now with dev input

Post by CBJ »

Can we stick to actual Tech Support questions and responses in here, please? If you want to post opinions, use the main X4 Foundations discussion forum.
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Masterdude420
Posts: 71
Joined: Sun, 9. Dec 18, 20:46
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Re: FactionGoal_Invade_Space.xml Why it stops working - Now with dev input

Post by Masterdude420 »

CBJ wrote: Wed, 9. Jan 19, 19:15 Can we stick to actual Tech Support questions and responses in here, please? If you want to post opinions, use the main X4 Foundations discussion forum.
ok then put that (or your own fix..) into the next patch FFS
Endeavour79
Posts: 287
Joined: Fri, 29. Nov 13, 23:14
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Re: FactionGoal_Invade_Space.xml Why it stops working - Now with dev input

Post by Endeavour79 »

You just pre-released the next DLC ;)
CBJ
EGOSOFT
EGOSOFT
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Joined: Tue, 29. Apr 03, 00:56
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Re: Removed

Post by CBJ »

If people continue to ignore moderator requests then there will be formal warnings or suspensions from the forum. This is the Tech Support forum, and people who make it more difficult for those who need to help to get help, and for those trying to provide that help to provide it, by spamming threads with content that does not belong here, will not be tolerated.

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