1.5 Issue Not sure it is a bug but it is a pain.
Moderator: Moderators for English X Forum
-
- Posts: 168
- Joined: Mon, 15. Jun 09, 23:10
1.5 Issue Not sure it is a bug but it is a pain.
Once player has stations built with factories of any type. Players production should show on trade list as the cheapest unless there is no inventory on hand. Instead I have to right click on my station from the left hand side or be over the icon and tell my ships to get wares from them to sell. unless I am messing something they should list out in the open with the reset of the trades.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
-
- Posts: 910
- Joined: Fri, 1. Apr 05, 15:22
Re: 1.5 Issue Not sure it is a bug but it is a pain.
But your produced wares don't need to be the cheapest!
(Admitteldy on self-supplying complexes they might be, but even those need miners to go and it MIGHT be more lucrative to sell the stuff. I don't think so, but it might, if you have time you can try to calculate if that is possible
)
(Admitteldy on self-supplying complexes they might be, but even those need miners to go and it MIGHT be more lucrative to sell the stuff. I don't think so, but it might, if you have time you can try to calculate if that is possible


All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
-
- Posts: 168
- Joined: Mon, 15. Jun 09, 23:10
Re: 1.5 Issue Not sure it is a bug but it is a pain.
Yeah if I find time I will look into see if my production is really cheaper..... But my point is it cost me nothing to load my own wares to sell. But they do not show up on the list to sell unless they are the only station on the screen. Which I think is wrong. Maybe it not. For my way of playing they should be listed to make my life easier.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
-
- Posts: 824
- Joined: Wed, 6. Nov 02, 20:31
Re: 1.5 Issue Not sure it is a bug but it is a pain.
Depending on the resources needed for production, I assign ships for different things. I'll have one buy one ware, one buy the next ware, and so fourth until I have all wares covered. For the product I assign a ship specifically for that. So, for example, with a wheat farm, I select a ship and tell it to trade for station, then go into the orders screen and remove the wares that I don't want it to handle. So the first ship buys Energy Cells. The second ship buys water and the third ship sells the wheat. So each ship has a specific job. Not sure if this helps, but it's worked for me.
The new PC I just built for myself:
i5-13600k, 32GB DDR5 RAM, RTX 3060 12GB
It'll do until I can upgrade the graphics card.
i5-13600k, 32GB DDR5 RAM, RTX 3060 12GB
It'll do until I can upgrade the graphics card.
-
- Posts: 168
- Joined: Mon, 15. Jun 09, 23:10
Re: 1.5 Issue Not sure it is a bug but it is a pain.
My ships keep reseting they buy, sell, or mine list. Thought that was a bug that had been posted had not pushed on it
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
-
- Posts: 783
- Joined: Wed, 5. Dec 18, 06:17
Re: 1.5 Issue Not sure it is a bug but it is a pain.
In vanilla that doesn't work, you need mods for being able to remove wares from station traders else they reset the values with every run.Belgarath wrote: ↑Mon, 7. Jan 19, 02:22 Depending on the resources needed for production, I assign ships for different things. I'll have one buy one ware, one buy the next ware, and so fourth until I have all wares covered. For the product I assign a ship specifically for that. So, for example, with a wheat farm, I select a ship and tell it to trade for station, then go into the orders screen and remove the wares that I don't want it to handle. So the first ship buys Energy Cells. The second ship buys water and the third ship sells the wheat. So each ship has a specific job. Not sure if this helps, but it's worked for me.