[Request] No PHQ

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

balu0
Posts: 9
Joined: Tue, 11. Dec 18, 13:15

[Request] No PHQ

Post by balu0 »

Is it possible to mod out the PHQ and the quest ? Start with the research window already there ?
leecarter
Posts: 379
Joined: Sat, 9. Sep 06, 22:35
x3tc

Re: [Request] No PHQ

Post by leecarter »

You can get game starts on the nexus that do this already. One is called Argon citizen or something like that.
balu0
Posts: 9
Joined: Tue, 11. Dec 18, 13:15

Re: [Request] No PHQ

Post by balu0 »

leecarter wrote: Mon, 31. Dec 18, 22:27 You can get game starts on the nexus that do this already. One is called Argon citizen or something like that.
Thx, Ill check it out
balu0
Posts: 9
Joined: Tue, 11. Dec 18, 13:15

Re: [Request] No PHQ

Post by balu0 »

balu0 wrote: Tue, 1. Jan 19, 01:14
leecarter wrote: Mon, 31. Dec 18, 22:27 You can get game starts on the nexus that do this already. One is called Argon citizen or something like that.
Thx, Ill check it out
Nah, thats just PHQ move to Argon space , you still have the station and a lot of extra stuff.
blongo
Posts: 12
Joined: Sat, 15. Dec 18, 16:44

Re: [Request] No PHQ

Post by blongo »

balu0 wrote: Mon, 31. Dec 18, 19:30 Is it possible to mod out the PHQ and the quest ? Start with the research window already there ?
Yeah, i wish this too.
FlynTie
Posts: 36
Joined: Wed, 12. Dec 18, 01:42

Re: [Request] No PHQ

Post by FlynTie »

But that would lock you out of the research thingy since it's tied to the questline of the PHQ.

Return to “X4: Foundations - Scripts and Modding”