I would really like to make jobs (fleets) that rebuild their lost subordinates.
Code: Select all
<modifiers subordinate="true" rebuild="true"/>
<subordinate job="..." rebuild="true"/>
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Code: Select all
<modifiers subordinate="true" rebuild="true"/>
<subordinate job="..." rebuild="true"/>
Have you ever verified in a test that they actually do rebuild their subordinates? I have seen them sending damages ships to repair but never rebuild their subordinates. I just saw the fleet slowly loosing its escort fighters and never saw the amount of escorts even increase once. I had it running a while with multiple battles. The wharfs had no shortages too.BlackRain wrote: ↑Tue, 1. Jan 19, 05:03 Lead ships already rebuild their subordinates designated in jobs. What you are asking is just simply code so they can set rebuild false for some of the trade ships which spawn at new game but they dont want to ever be rebuilt. All ships in jobs are rebuilt by default unless otherwise specified
It does happen but it depends on whether they can or not when they get the command resupply.nephilim wrote: ↑Tue, 1. Jan 19, 13:21Have you ever verified in a test that they actually do rebuild their subordinates? I have seen them sending damages ships to repair but never rebuild their subordinates. I just saw the fleet slowly loosing its escort fighters and never saw the amount of escorts even increase once. I had it running a while with multiple battles. The wharfs had no shortages too.BlackRain wrote: ↑Tue, 1. Jan 19, 05:03 Lead ships already rebuild their subordinates designated in jobs. What you are asking is just simply code so they can set rebuild false for some of the trade ships which spawn at new game but they dont want to ever be rebuilt. All ships in jobs are rebuilt by default unless otherwise specified
Guess i just have to test it again in a more controlled enviroment where i remove subordinates myself and wait for them rebuild.