[1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

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-=FL=- UniversE
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[1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

Post by -=FL=- UniversE »

Version: 1.50
Not modified
Game start: Selaia Tarren
Teladi Company Reputation: +11

Illegal goods in Inventory: Spacefly Eggs and Security Decryption Systems
As per encyclopedia both items are NOT illegal to the Teladi Company.

Expected:
Police / Station security leaves me alone.

Actual:
Teladi Company Station Security urges me to drop the "illegal" goods.

How to fix (maybe):
My big guess is that every police officer uses the same flag that is also used to mark the inventory item yellow. So either fix this flag to adapt the legal situation in the current sector, or don't let the police use this flag and just do the following:

Code: Select all

is_criminal := false
foreach ware in inventory do
    if ware.illegal_to_list contains police_ship.faction then is_criminal := true
I really don't want to know why it isn't already implemented like this.... this is again one bug belonging to the category: you need to be very talented to implement this wrong.
csaba
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Re: [1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

Post by csaba »

The whole system is just stupid. Forces the player to dump millions of items without the option to sell some of it when he needs to do something more static in Core systems.

I wouldn't mind a police ship pilot wetting himself in fear when he tries to scan me and turns out I have +30 rep with his faction.

It's common knowledge that it works this way in IRL as well and you don't even have to be the right hand man of the current president.... any half famous celeb can choke down on weed like some kid on chocolate chip cookies Christmas eve.
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eMYNOCK
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Re: [1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

Post by eMYNOCK »

I want to tell you that the Teladi Company is not the Police Force, that would be the Ministry of Finances.

please refer their Illegal goods in the Encyklopedia and you may notice that you had indeed illegal Items in your inventory.


additionally... nobody prevents you from just boosting away... the temp rep loss with a single Police vessel is not worth mentioning and any Station that does not belongs to the MIN will give a *****.
they are still Teladi.. and will even grant you Docking permissions.
MynoCorp Technologies - We build it, you're stuck with it.
-=FL=- UniversE
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Re: [1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

Post by -=FL=- UniversE »

That is not correct.

Sector Owner: Teladi Company
Station Owner: Teladi Company
Station Security Vessel Faction Association: Teladi Company

If it actually was a MIN ship, I wouldn't mind. But it wasn't. It was a TEL ship.

So either the ship was labled wrong or the ship did the wrong thing. Either way it's a bug.

EDIT: btw. nice to see you - I had the honor to say hello to some of your venture ships ;-)
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eMYNOCK
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Re: [1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

Post by eMYNOCK »

EDIT: btw. nice to see you - I had the honor to say hello to some of your venture ships ;-)
i do hope the Crew and Captain of the Nividium Star did not commit any crimes in your universe... other wise i will have to reconsider their assignments.
MynoCorp Technologies - We build it, you're stuck with it.
Scoob
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Re: [1.50] [BUG] Teladi Police is flagging goods as illegal, even if they are not

Post by Scoob »

I reported a similar issue, though for me it was in Argon space. One of my Mining ship, carrying just Silicon at the time, got stopped, scanned and I then got rep loss for "illegal goods". It was a false positive needless to say, but many Argon ships still went red. Thankfully they went blue again after a while & none actually attacked my miners (I had several there) nor my station that was under construction.

I later witness what I think might be the same Argon ship scanning all the traders visiting the build storage of my station, every single one that was scanned was told to drop "illegal goods", they all complied, but nothing was ever dropped.

Basically, some bit of logic was always passing "true" for illegal wares detected, even if there were none.

Hopefully it can be fixed, as it's a potential game breaker if you're wiped out due to repeated false positives with nothing to drop.

Note: In my situation it was a remote ship being scanned, I was several sectors away and had been for a while.

Scoob.

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