[BUG] Installing paint modifications affects the ships performance - Fix in future build

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reanor
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[BUG] Installing paint modifications affects the ships performance - Fix in future build

Post by reanor »

Is this on purpose? Ship's paint affects the maneuverability, in Space, where there is no air friction at all? Some bug or very odd physics...

Image
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CBJ
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Re: [BUG] Installing paint modifications affects the ships performance

Post by CBJ »

Are you sure you didn't also install an engine modification?
strask412
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Re: [BUG] Installing paint modifications affects the ships performance

Post by strask412 »

CBJ wrote: Wed, 2. Jan 19, 16:07 Are you sure you didn't also install an engine modification?
Just as a quick confirmation for the OP, I have also observed this somewhat amusing issue. It's definitely in the paint interface, definitely not related to other mods. You can click around on the different available paint schemes and each shows different adjustments to stats. Both times I've seen the issue I clicked around long enough that it eventually stopped happening, which is also quite weird. Seemed like it was order-dependent so maybe they started with all negative adjustments (stats in the red) and when I eventually clicked on one that happened to bring them all positive (or possibly one that didn't exhibit the bug at all and had no stat adjustments defined?) then the bug stopped showing.

I've not observed any effect on gameplay after paint has been applied.
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reanor
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Re: [BUG] Installing paint modifications affects the ships performance

Post by reanor »

Yeah, I didn't apply any engine mods or changed thrusters, which would be what would affect the last three stats. It was definitely one of those pre-order paints. I believe you didn't feel any changes because those numbers don't change the stats significantly enough, but still an odd issue. Like if some of the paints were in similar groups with the thrusters.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
strask412
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Re: [BUG] Installing paint modifications affects the ships performance

Post by strask412 »

reanor wrote: Wed, 2. Jan 19, 19:14 believe you didn't feel any changes because those numbers don't change the stats significantly enough, but still an odd issue. Like if some of the paints were in similar groups with the thrusters.
That may indeed be correct, all I can state for sure is that I noticed nothing, not that there actually WAS nothing. :)
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
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florianlt
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Re: [BUG] Installing paint modifications affects the ships performance

Post by florianlt »

I cannot reproduce this issue. Could you please provide me with a savegame and step-by-step instructions how to reproduce?

Florian
strask412
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Re: [BUG] Installing paint modifications affects the ships performance

Post by strask412 »

florianlt wrote: Wed, 9. Jan 19, 16:07 I cannot reproduce this issue. Could you please provide me with a savegame and step-by-step instructions how to reproduce?

Florian
Hi Florian, I've observed this issue on multiple occasions, but have never tested how repeatable it is from loading a save through specific steps/actions. I will do so now and hope to have a repro package for you in the next couple of hours.
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
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strask412
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Re: [BUG] Installing paint modifications affects the ships performance - dev needs info

Post by strask412 »

I got lucky and reproduced quickly. It's a slightly less interesting form of the bug than what I've seen before... in the past I've seen various paint jobs giving wildly different penalties (I don't recall if I've ever seen a bonus) but in this reproduction they all seem to be the same numbers, if they provide a malus at all.

Save file: https://drive.google.com/file/d/18LjiJ2 ... sp=sharing

Steps to reproduce:

1) Load the save file. It was created shortly after a fresh new game on an unmodified install of 1.50 release. I HAVE installed mods previously, but removed them prior to attempting this bug reproduction. The main menu shows my current game as unmodified.
2) Upon load you will find yourself in a kestral at the wharf in Trinity Sanctum. I had been initially unable to reproduce the bug and had flown here to install a paranid engine, on the wild and probably unfounded speculation that the bug could be tied to engine types.
3) While waiting for the upgrade to finish, I created the save you now have and then decided to try painting again. Open the property menu. Select the vulture that is a subordinate of the owned station (Hela's Twin I Rusirus something-or-other). Right-click from the property menu and select "Redesign" on the vulture.
4) Upon entry to the paint screen, the bug will already be evident as the vulture's roll/pitch/yaw rates are showing red.
5) Clicking around to different paint jobs will variously fix the issue (showing the numbers in white as if unmodified) and re-impose it (reverting back to lower numbers in red). It is not consistently tied to a given paint job: I have observed the same paint scheme exhibiting both behaviors at different points in time during a single paint session.

I hope this helps, I'll edit this post with links to my dxdiag and vulkaninfo in a few minutes but I figure the priority is to get the save into your hands.

Edit:
Dxdiag: https://drive.google.com/file/d/1H6AnBk ... sp=sharing
Vulkaninfo: https://drive.google.com/file/d/1fpMyAs ... sp=sharing
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
- Delilah Shiratori
florianlt
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Re: [BUG] Installing paint modifications affects the ships performance - dev needs info

Post by florianlt »

Thanks for your quick and detailed reply. Could reproduce the issue and we are working on a solution now. Will keep you up to date.

Florian
CBJ
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Re: [BUG] Installing paint modifications affects the ships performance - dev needs info

Post by CBJ »

Yes, that helped a lot, thanks. The problem has been found and fixed, and the fix should hopefully appear as part of the next update.
strask412
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Re: [BUG] Installing paint modifications affects the ships performance - dev needs info

Post by strask412 »

CBJ wrote: Thu, 10. Jan 19, 11:14 Yes, that helped a lot, thanks. The problem has been found and fixed,
Awesome! Great to hear, thanks again Egosoft!
and the fix should hopefully appear as part of the next update.
Until that time arrives, it might be useful trivia for people to know: Now that you've solved the issue, do you think the red numbers would actually harm the ships performance if the paint were applied in that state? Or is it a display issue only?
"If I were a shadowy nemesis that wanted to strike the Protectorate where it's weakest, Pioneers space is where I'd begin."
- Delilah Shiratori
CBJ
EGOSOFT
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Re: [BUG] Installing paint modifications affects the ships performance - dev needs info

Post by CBJ »

It's just a display issue. The parameters used for calculating actual engine performance are very dynamic and depend on all kinds of things including the mode of travel, the speed of travel, the environment and so on. The display was including all these additional factors instead of showing the more static base values derived only from the ship's current configuration. The red parts of the bars were essentially just showing the differences between these two methods of calculation.

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