[WIP] Sucellus Death Ray

The place to discuss scripting and game modifications for X4: Foundations.

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u571x15
Posts: 17
Joined: Fri, 28. Feb 14, 11:00
x4

[WIP] Sucellus Death Ray

Post by u571x15 »

Last edited by Terre on Sun, 16. Oct 22, 20:51, edited 1 time in total.
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csaba
Posts: 1256
Joined: Fri, 26. Aug 05, 22:39
x4

Re: [WIP] Sucellus Death Ray

Post by csaba »

I'm really bothered by you awesome people adding stuff like this so easily in a few weeks, yet Egosoft releases the game after years of development with capships having squirtguns.
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Re: [WIP] Sucellus Death Ray

Post by Requiemfang »

I like it but it is just way bit over the top could use some toning down, especially when your view is obscured.
Jasko32
Posts: 75
Joined: Wed, 19. Dec 18, 09:11
x4

Re: [WIP] Sucellus Death Ray

Post by Jasko32 »

jep its little to much :D but cool

good work
Warqudar
Posts: 1
Joined: Sun, 3. Sep 17, 15:07

Re: [WIP] Sucellus Death Ray

Post by Warqudar »

Jasko32 wrote: Thu, 27. Dec 18, 01:06 jep its little to much :D but cool

good work
I really want to get this mod in normal operation. However, when it is installed, it replaces all the weapons in the game with its own, while it does not work. It may not be compatible with VPRO, it may conflict with other mods for various ships. But, here's the question - is there a chance to revive this mod?

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