The problem is I can’t figure how either in the game save file or the various .dat files describe this. My program is currently able to load everything under "/savegame/universe/component[@class='galaxy']" and parts of 08.dat and 09.dat that I am interested in.
I know for example just playing the game that "Peregrine Vanguard" {20101,20302} is available from TEL Teladi Wharf (QGS-786) {20102,1341} in Profit Centre Alpha.
Code: Select all
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="QGS-786" owner="teladi" knownto="player"
basename="{20102,1341}" level="1" id="[0x1a9c1]">
Scanning 08.dat "macros" resulted in:
Code: Select all
<ware id=”ship_tel_m_bomber_01_a_macro”>
Code: Select all
<plan id="tel_wharf" …>
Searching for “ship_tel_m_bomber_01_a_macro” had hits but how they tie back to stations is a mystery for me.
I kicked off a build of a ship then quickly saved and examined the savegame file and though I could see it appear as a child in <component class=”station”> but marked as under construction, it just showed the usual ship_tel_m_bomber_01_a_macro macro.
Any help would be greatly appreciated.
Thanks!