How exactly can I calculate the forward top speed (normal, travel and boost). I see that each ship has its own forward value and then the engines have values for forward as well.
For example:
ship_tel_m_bomber_01
forward: 8.72
mass: 28.434
engine_arg_l_allround_01_mk1
forward: 5083
Travel: 25
Boost: 2
I guess that Travel and Boost values are just multiplyers on the normal max speed value, but how do I get the max speed value for combat? I am sure that it is NOT 5083 + 8.72. Is it something depending on mass?
I have no clue...
How are ship speeds calculated?
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Re: How are ship speeds calculated?
Hi Max Bain 
acceleration = thrust/ mass. speed = thrust / drag
Cheers Euclid

acceleration = thrust/ mass. speed = thrust / drag
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: How are ship speeds calculated?
But I think the storage is also calculated.
I cahnged my player ship to 500.000 Storage (eklipse) for testing things and gave myself about 400.000 anything (save-edit). The first velocity was about 600 and with full load only about 20 (twenty). I dropped all cargo and speed was again 600.
That means: where i can alter the mass of the ware ? If i set them all to zero it should work .... I dont think its the volume, but maybe ......
Good old X3: you only changed one textline and it worked and now every change need about 100 try and error methods .......
but of course with alle the nice modders you learn always more, but sadly a year passes very quickly.
hv
I cahnged my player ship to 500.000 Storage (eklipse) for testing things and gave myself about 400.000 anything (save-edit). The first velocity was about 600 and with full load only about 20 (twenty). I dropped all cargo and speed was again 600.
That means: where i can alter the mass of the ware ? If i set them all to zero it should work .... I dont think its the volume, but maybe ......
Good old X3: you only changed one textline and it worked and now every change need about 100 try and error methods .......
but of course with alle the nice modders you learn always more, but sadly a year passes very quickly.
hv
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