New Modder needs ur Help

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Radonsheep
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x2

New Modder needs ur Help

Post by Radonsheep »

Sorry if this post is a bit dumb....

I wanna edit the ship meshes in max, where the hell are they??

I have unpacked the dat files but still cannot find any files that i can use in max...


Plz help


:x2:
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Commander Jamieson
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Joined: Wed, 6. Nov 02, 20:31
x2

Re: New Modder needs ur Help

Post by Commander Jamieson »

Radonsheep wrote:Sorry if this post is a bit dumb....

I wanna edit the ship meshes in max, where the hell are they??

I have unpacked the dat files but still cannot find any files that i can use in max...


Plz help


:x2:
You can not import the X2 ship meshes into 3DSMax as the ship files are binary bob files and can not be imported as such. You need either 3ds, max or obj files (among some others) which you can import.

You can design your own 3D models and export them via the dle exporter plugin but atm only in 3DSMax5.

Cheers
Rei Ayanami
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Joined: Wed, 6. Nov 02, 20:31
x4

Re: New Modder needs ur Help

Post by Rei Ayanami »

Radonsheep wrote:Sorry if this post is a bit dumb....
I wanna edit the ship meshes in max, where the hell are they??
I have unpacked the dat files but still cannot find any files that i can use in max...
The 3d-models are the .bob and .bod in the v-folder of the unpacked .dats
You cant convert them to .3ds or .max to open them in 3dmax.
you cant open any of the X2models.
You can only make you own models for X2 with 3dmax

EDIT:aaah,CJ was faster :shock:

Rei
Radonsheep
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Joined: Tue, 6. Apr 04, 11:44
x2

Post by Radonsheep »

Ok thnx


I got max 6 so that exporter will not work, is there another way to convert my ships to use in x2?
Rei Ayanami
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Joined: Wed, 6. Nov 02, 20:31
x4

Post by Rei Ayanami »

Radonsheep wrote:Ok thnx
I got max 6 so that exporter will not work, is there another way to convert my ships to use in x2?
You have to wait until egosoft releases the exporter for max 6

Rei
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Commander Jamieson
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x2

Post by Commander Jamieson »

Send your own 3D model to me, I can convert it with 3DSMax5.

Cheers
Radonsheep
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Joined: Tue, 6. Apr 04, 11:44
x2

Post by Radonsheep »

bugger....


Idea though, if was to make the models on max 6, could I then send the to somebody to export on max 5?
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Commander Jamieson
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x2

Post by Commander Jamieson »

Any max or 3ds exported or saved 3DMax model can be imported and converted to a EGOSOFT bod file in 3DSMax5 with the export dle plugin. But do not just create a huge one part ship model, do several different parts on it as the poly count might be too high for it to work in X2.

These parts can be saved as different bod files from your with different parts made 3D model and reassembled again with a master bod file in the cut folder of X2.

Cheers
Last edited by Commander Jamieson on Wed, 7. Apr 04, 00:59, edited 1 time in total.
Radonsheep
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Joined: Tue, 6. Apr 04, 11:44
x2

Post by Radonsheep »

Thnx, when making models for x2 are there any restrictions or specifics? (poly counts etc)
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Commander Jamieson
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x2

Post by Commander Jamieson »

As above stated and best to use the textures from your X2 true/tex folder to texturize your ship. Or create custom textures which have to be imported into the true/tex folder of X2 with new texture numbers pointed to in the material line's texture number in your bod file.

Cheers
Rei Ayanami
Posts: 3354
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Rei Ayanami »

Try downloading the modding-guide on the www.egosoft.com download-page (you have to be logged in to be able to download it)
There are all the specifics described.
(read the X2_GFX_Modding.pdf )

Rei
Radonsheep
Posts: 5
Joined: Tue, 6. Apr 04, 11:44
x2

Post by Radonsheep »

Thnx for the help guys


Can someone send me a 3ds or max file of a ship model for x2 or know where i can download 1 for reference?

I have read the PDF on gfx modding, but a visual reference would be handy..


Thnx

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