Hello everyone.
moreaujr here.
For the past few days, I've been digging through every single file I can think of within the catalogs in order to find the parameter / constant / global variable who affects the range of ship scanning.
I've tried to dig through UI files, which are a. let's be honest here, a complete mess without comments.
My game version is 1.32 on GoG.
I've dug through every library I've thought to be relevant to what I seek to do.
What I found: the scanning software (basic scanner and police scanner) are called software_scannerobjectmk1 and software_scannerobjectmk2 within the ware library. Which is okay, I guess.
But, they reference scanner_gen_s_object_01_mk1_macro and scanner_gen_s_object_01_mk2_macro, respectively and I'm completly unable to find those macros anywhere within the files.
I've recusivly searched within the assets and libraries and I didn't even get a hit except within the ware library. Would anyone know where those files would be? Or, even better, would someone at Egosoft at least confirm the value I'm searching for isn't hardcoded?
I'm having a hard time playing for the past few days due to the too short range of the ship scanner (getting harrassed by pirate fighters in my destroyer).
I thought it would be an easy task, such as either modify the global value in unlucks or change something in parameters or even find a nice little line within scriptproperties, but it would seem it is not something easy as this.
Thanks for the time of everyone reading this and even more for those bothering to answer.
Happy holidays everyone.
- moreaujr
TL;DR - OP is frustrated to be unable to scan pirate fighters in his destroyer due to a really short range on the ship scanner and is looking for a mean to change said range.
[Help please] Increased ship scanning range
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Re: [Help please] Increased ship scanning range
...it is in the 01.sig
...hardcoded...
...ask Bernd...

...hardcoded...
...ask Bernd...
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Re: [Help please] Increased ship scanning range
Not sure what you used to search, but grepWin found these right away:moreaujr wrote: ↑Thu, 20. Dec 18, 11:27 But, they reference scanner_gen_s_object_01_mk1_macro and scanner_gen_s_object_01_mk2_macro, respectively and I'm completly unable to find those macros anywhere within the files.
I've recusivly searched within the assets and libraries and I didn't even get a hit except within the ware library. Would anyone know where those files would be?
assets\props\SurfaceElements\macros\scanner_gen_s_object_01_mk1_macro.xml
assets\props\SurfaceElements\macros\scanner_gen_s_object_01_mk2_macro.xml
They don't seem to have what you are looking for, though.
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Re: [Help please] Increased ship scanning range
I wonder if the scan range blocks from other scanners, like the long range ones, would work? Be worth a try for someone interested in this (I just use the no scan knowledge needed modSirNukes wrote: ↑Wed, 26. Dec 18, 23:06 Not sure what you used to search, but grepWin found these right away:
assets\props\SurfaceElements\macros\scanner_gen_s_object_01_mk1_macro.xml
assets\props\SurfaceElements\macros\scanner_gen_s_object_01_mk2_macro.xml
They don't seem to have what you are looking for, though.
