Game won't start with mods installed, stuck at 50k memory

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Emolk
Posts: 14
Joined: Sat, 15. Dec 18, 10:48

Game won't start with mods installed, stuck at 50k memory

Post by Emolk »

I have placed the following mods into an 'extensions' folder i placed in the X4 directory:

ArgonCitizenStart
AutoTraderOptions
CrystalFinder
fixbailchance
FOCW
ImprovedExploreBehavior
SectorSatellites

and as the title states, my game won't start and is stuck at 50k memory in the task manager. Any thoughts?
Varien101
Posts: 63
Joined: Fri, 7. Dec 18, 02:08

Re: Game won't start with mods installed, stuck at 50k memory

Post by Varien101 »

Most, if not all the mods are actually 1 folder in, so you want to put that folder in.

Sooo

FOCW
FOCW
stuff

You want to drag the second folder in, the one that actually has stuff. Dunno if that's a thing but who knows.

Take all the mods and put them into a different folder, start the game. Works? good. Exit game, put one mod in, start game. Works? Good, put another in.

Follow the above until it doesn't work. Then take that mod out and keep going down the list until you have them all in there. Then you should know which mod it is.
Emolk
Posts: 14
Joined: Sat, 15. Dec 18, 10:48

Re: Game won't start with mods installed, stuck at 50k memory

Post by Emolk »

Varien101 wrote: Thu, 20. Dec 18, 03:25 Most, if not all the mods are actually 1 folder in, so you want to put that folder in.

Sooo

FOCW
FOCW
stuff

You want to drag the second folder in, the one that actually has stuff. Dunno if that's a thing but who knows.

Take all the mods and put them into a different folder, start the game. Works? good. Exit game, put one mod in, start game. Works? Good, put another in.

Follow the above until it doesn't work. Then take that mod out and keep going down the list until you have them all in there. Then you should know which mod it is.
None of my mods are two folders in.

I was doing the one by one thing and it wasn't working for me, tried it again and it worked. I must have missed a mod somewhere. Cheers.

FOCW Can't be played on the current patch FYI.
Varien101
Posts: 63
Joined: Fri, 7. Dec 18, 02:08

Re: Game won't start with mods installed, stuck at 50k memory

Post by Varien101 »

Been playing the .66 version of FOCW all day today on 2 different fresh starts =P
jmattspartacus2
Posts: 73
Joined: Wed, 5. Dec 18, 07:04

Re: Game won't start with mods installed, stuck at 50k memory

Post by jmattspartacus2 »

Try removing all mods and seeing if it will start then, if not, verify your files (if you have steam), if you're on GoG then I'd assume there's some sort of variant of this, but if not, you'll have to reinstall.
What version are you running?
Takei
Posts: 24
Joined: Tue, 23. Mar 10, 17:37
x4

Re: Game won't start with mods installed, stuck at 50k memory

Post by Takei »

I know that problem. The Issue lies with the content.xml files.

you should try to make them to look like this:

Code: Select all

<content id="Signal_Leak_Hunter" name="Signal Leak Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" version="100" date="2018-12-02" save="false">
	<text language="7" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="33" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="34" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="39" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="44" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="49" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="55" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="81" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="82" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="86" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
	<text language="88" name="Signal_Leak_Hunter" description="Creates a waypoint to the nearest leak when entering scan mode" author="loktide" />
</content>
The text language lines are the important bit. Btw are you on windows 7?
Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
x4

Re: Game won't start with mods installed, stuck at 50k memory

Post by Kadatherion »

As Takei mentioned, there are two common issues that CAN cause this (not to everybody, seems to be tied to non english Steam accounts and/or Win7 OS): the content.xml not having all the language ids placeholders, and mods adding brand new gamecontent not being in .cat files if you have Win7. Also, as this happened to me, ensure your content.xml ends with the </content> tag: there have to be no blank spaces or lines after that: I know, it's silly and yet even that can cause the issue, the game is incredibly finicky at reading those xmls.

For some people having this issue, installing mods under documents instead of the root directory skips the issue, BUT several mods are reported not to work as intended when installed under documents. As such, it's advisable to fix them yourself instead.

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