What exactly are you trying to accomplish? Are you trying to dynamically grab variables and change them? Are you trying to Make it so you can see both outside the ship and inside the ship at the same time?
Or are you just trying to break your HDD?
Every hard drive has specs that come along with it, (and if you read further into the documentation, they will sometimes include the tolerances on those specs, or factory test data)
There are hardware bottlenecks to r/w speed with HDD's, but if you're just outputting text data from a game, it "shouldn't" be so much that it overwhelms it, SATA-III has a throughput theoretical maximum of 600MB/s.
https://kb.sandisk.com/app/answers/deta ... d-sata-iii
For safety, I'd say throttle the r/w maximum at around 25MB/s (1/6th of the SATA-I max), because if they're like me and running the game from their HDD (my SDD has my OS and work software and I'd rather they work at full speed always) they'll want the game to be playable with whatever you're doing (if you're planning on releasing something.
Even at 25MB/s my HDD will get very warm sometimes (especially if I'm downloading something that takes more than 5-10 minutes), so even that might be a stretch for some
Also, a final note, using a 3rd party software on runtime, even one that you've made (like a cheat type software that doesn't create modified save files) might be a breach of the EULA, so venture with caution.