In first sorry for me english hehe.
I want replace the effect color (or turn off) on the cockpit windows durring scan (pink) , long range scan (blue), and travel mode (yellow), but i don't know how to put the correct langage code, i've tried for exemple :
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<?xml version="1.0" encoding="UTF-8"?>
<diff>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_ScanLongRange_Ref']/param[@name='CockpitTintR']">
<param name="CockpitTintR" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_ScanLongRange_Ref']/param[@name='CockpitTintG']">
<param name="CockpitTintG" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_ScanLongRange_Ref']/param[@name='CockpitTintB']">
<param name="CockpitTintB" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_Scan_Ref']/param[@name='CockpitTintR']">
<param name="CockpitTintR" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_Scan_Ref']/param[@name='CockpitTintG']">
<param name="CockpitTintG" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_Scan_Ref']/param[@name='CockpitTintB']">
<param name="CockpitTintB" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_Travel_Ref']/param[@name='CockpitTintR']">
<param name="CockpitTintR" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_Travel_Ref']/param[@name='CockpitTintG']">
<param name="CockpitTintG" value="0" />
</replace>
<replace sel="/mdscript[@name='Modes']/cues/cue[@name='Mode_Travel_Ref']/param[@name='CockpitTintB']">
<param name="CockpitTintB" value="0" />
</replace>
</diff>
but it not work.
No problem for a texture replacing, library/ replace, etc....
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<replace sel="/materiallibrary/collection[@name='effects']/material[@name='fog_pattern_default_01']/properties/property[@name='diffuse_map']">
<property type="BitMap" name="diffuse_map" value="extensions\Textures_suite\assets\textures\environments\fog_maskrnd_2_gui" />
</replace>
Just for ex, there is the Modes.xml structure without modifications.
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<?xml version="1.0" encoding="utf-8"?>
<mdscript name="Modes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
<cues>
<cue name="Mode_ScanLongRange" instantiate="true">
<conditions>
<event_object_signalled object="player.entity" param="'startactivity'" param2="activity.scan_longrange" />
</conditions>
<actions>
<set_value name="$debugchance" exact="0" />
<debug_text text="'Mode_ScanLongRange signalled'" chance="$debugchance" />
<!--TODO @Owen @Matthias Should this be using occupiedship? Currently using controlled to match code and cover case of LRS capable drones in future-->
<set_value name="$Ship" exact="player.controlled"/>
<do_if value="not $Ship">
<cancel_cue cue="Mode_ScanLongRange"/>
</do_if>
</actions>
<cues>
<cue name="Mode_ScanLongRange_Ref" ref="md.Modes.Start">
<param name="Error" value="not player.longrange" />
<param name="Activity" value="activity.scan_longrange" />
<param name="Object" value="$Ship"/>
<param name="CockpitTintR" value="0" />
<param name="CockpitTintG" value="0" />
<param name="CockpitTintB" value="0" />
<param name="StartSound" value="'ui_modes_scan_long_on'" />
<param name="StopSound" value="'ui_modes_scan_long_off'" />
<param name="debugchance" value="$debugchance" />
</cue>
</cues>
</cue>
edit: resolved ! thx
<!-----etc .... ----->
</mdscript>