LumberingTroll's Suggested Mod list.

The place to discuss scripting and game modifications for X4: Foundations.

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TR0LL
Posts: 45
Joined: Tue, 6. Jan 04, 04:12
x4

LumberingTroll's Suggested Mod list.

Post by TR0LL »

Hello all, I love the X games, have been playing them since X2. I am also a huge fan of mods, both making them and using them. I haven't had any time to start making X4 mods, nor do I know when I will but I have been keeping up with our already flourishing mod community, here is my preferred list of mods that add quality of life improvements, or just some basic tweaks that make sense to me. Feel free to use any of all of them, none of them rely on each other.

https://docs.google.com/spreadsheets/d/ ... ingle=true
Better Scan Colors
Better tractor beam
Boarding Pod Crews
Extended Radar Range
Extra Capacity Large Freighters and Miners
Fix Bail Logic
Fix Illegal Buy
Improved Explore Command Behaviour
Increase First Person Speed
Increased Long Range Scanner
Learning All The Things
More Chaff
More NPC
Paint Jobs for Sale
PHQ Move Sector
Player Tradeship Buy Notifications
RecycleStations
Research take time
Satellite Network v0.22
Secret Stash
Sector Satellites
Shield and Weapon Overhaul. No regen delay. Fast projectiles.
Signal Leak Hunter
Skip Intro
Spherical Long Range Scan
Station Trader Warebasket Fix
Stations Supply Build Storage
Trade Receiver Satellite
Unique Datavault Pings


Mods under consideration:

Code: Select all

Mobile Repair Service 			https://forum.egosoft.com/viewtopic.php?f=181&t=408079
Player Owned Ship Production (this is coming in an official update not sure I want to use a mod for it)
Foundations of Conquest and War
Double Pirates  				       https://www.nexusmods.com/x4foundations/mods/126
Longer Ship Build Times 
Faction Aggression
Improved Repair Laser 			https://www.nexusmods.com/x4foundations/mods/5
Crystal Finder 					https://www.nexusmods.com/x4foundations/mods/66
Shorter travel charge time L&XL https://www.nexusmods.com/x4foundations/mods/99
Argon Behemoth Renegade 		https://www.nexusmods.com/x4foundations/mods/149?tab=posts
SETA parts on vendors 			https://www.nexusmods.com/x4foundations/mods/140
Last edited by TR0LL on Mon, 17. Dec 18, 05:30, edited 3 times in total.
Diggz
Posts: 38
Joined: Fri, 2. Apr 10, 21:57
x4

Re: LumberingTroll's Suggested Mod list.

Post by Diggz »

Shorter travel charge time seems redundant when you can instead equip combat engines to have zero charge time.
I have yet to figure out the non-terran equivalent of a Point Singularity Projector...
jmattspartacus2
Posts: 73
Joined: Wed, 5. Dec 18, 07:04

Re: LumberingTroll's Suggested Mod list.

Post by jmattspartacus2 »

L and XL ships don't have combat engine variants
Tyrant597
Posts: 299
Joined: Wed, 9. Apr 08, 05:52
x4

Re: LumberingTroll's Suggested Mod list.

Post by Tyrant597 »

Do you have permission from each of the mod authors to upload their mods to another site? Just a thought..
You don't talks about X:Rebirth...
X4 Mods: Collect Inventory Wares Stations Supply Build Storage Mass Move Marines
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Re: LumberingTroll's Suggested Mod list.

Post by iforgotmysocks »

Yup, Tyrant is right. Unless u're asking every single mod author for permission that dropbox link will have to go. ^^
Might not be so bad if ppl get the chance to visit the mod page and read up on what they actually do, i think u'd be fine with just listing the mods you prefer. :)
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
x4

Re: LumberingTroll's Suggested Mod list.

Post by BlackRain »

You are not allowed to upload other's work without permission, please take the link for the download down. You may list suggested mods or link to the mod author's download link.
TR0LL
Posts: 45
Joined: Tue, 6. Jan 04, 04:12
x4

Re: LumberingTroll's Suggested Mod list.

Post by TR0LL »

BlackRain wrote: Mon, 17. Dec 18, 03:13 You are not allowed to upload other's work without permission, please take the link for the download down. You may list suggested mods or link to the mod author's download link.
Pretty dumb, but alright, ill remove the link from the post. Also, unless im blind I do not see this rule anywhere on this forum. Got a link?
jmattspartacus2
Posts: 73
Joined: Wed, 5. Dec 18, 07:04

Re: LumberingTroll's Suggested Mod list.

Post by jmattspartacus2 »

I'm not a moderator, but people have a right to restrict when and where their mods are packaged and used. It's not so much a forum rule as an intellectual property rule.
Tyrant597
Posts: 299
Joined: Wed, 9. Apr 08, 05:52
x4

Re: LumberingTroll's Suggested Mod list.

Post by Tyrant597 »

TR0LL wrote: Mon, 17. Dec 18, 05:28
BlackRain wrote: Mon, 17. Dec 18, 03:13 You are not allowed to upload other's work without permission, please take the link for the download down. You may list suggested mods or link to the mod author's download link.
Pretty dumb, but alright, ill remove the link from the post. Also, unless im blind I do not see this rule anywhere on this forum. Got a link?
Visit a mod on Nexusmods, goto description tab, hit the dropdown arrow for permissions and credits. =)
You don't talks about X:Rebirth...
X4 Mods: Collect Inventory Wares Stations Supply Build Storage Mass Move Marines
TR0LL
Posts: 45
Joined: Tue, 6. Jan 04, 04:12
x4

Re: LumberingTroll's Suggested Mod list.

Post by TR0LL »

jmattspartacus2 wrote: Mon, 17. Dec 18, 06:07 I'm not a moderator, but people have a right to restrict when and where their mods are packaged and used. It's not so much a forum rule as an intellectual property rule.
Actually it's not, modders have no rights to mods they make for games, and the rights still belong to the creators of the game.

Visit a mod on Nexusmods, goto description tab, hit the dropdown arrow for permissions and credits. =)
I can ask you to stand outside naked in cold weather, but its not legally enforceable either.

This is besides the point and off topic so Ill stop, I already removed the link.

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