For example, this trader. 16 wares in total. If I remove energy cells from the list, it will be re-added once the current trade cycle is completed. The net effect of this on my play is that my traders are perpetually stuck trading energy cells, instead of selling the much more expensive products that my complex produces.
I know that I can turn off energy cell distribution with the "Restrict trade with other factions" option, but that also locks NPC traders from being able to dock and buy them. I produce a vast excess of energy cells, so if people want to dock and buy them, they should be able to... I just don't want my traders spending their time moving energy cells. It's a complete waste, and having the wares reset in this situation seems like a bug.
I can see why this functionality might be intended. Maybe you add a station to your complex later, and produce a new ware. Your traders should be able to start trading that ware automatically. However, the current functionality means that in 20-ish hours of my complex trying to trade, it's only ever sent traders out to sell energy cells. Which is just ... not right.
