XL ships are unplayable!
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XL ships are unplayable!
I am very disappointed, the XL ship's control is absurd, tragic, fatal, annoying, etc ...
XL's ships are totally useless, unfit for battle, unsuitable for anything.
- how could you do that? for what? why?
This is so sad...
https://i.imgur.com/xz9fgOF.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
XL's ships are totally useless, unfit for battle, unsuitable for anything.
- how could you do that? for what? why?
This is so sad...
https://i.imgur.com/xz9fgOF.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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Re: XL ships are unplayable!
but.. my colossus works fine.. its fast (with 144m/s unmodded) it has a traveldrive that is decend but slow to load, and the weapons workt great against M+ ships.
and for smaller stuff, you can carry a whole load of extra ships D:
but yes, its kinda underwhelming but nowhere near as bad as you stated.
and for smaller stuff, you can carry a whole load of extra ships D:
but yes, its kinda underwhelming but nowhere near as bad as you stated.
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Re: XL ships are unplayable!
Man, my NPC Captain (just now) trying 45 min to use Jump Gate... to jump 1 sector! [facepalm]
- who testing this[?] where is QA[?]
- who testing this[?] where is QA[?]

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Re: XL ships are unplayable!
I guess that's us.where is QA[?]

"Populanten von transparenten Domizilen mit fragiler Außenstruktur sollten mit fester Materie keine transzendenten Bewegungen durchführen."
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Re: XL ships are unplayable!
Dam AI pilots flying tiny snub fighters can’t even enter an accelerator properly, and your expecting an XL to navigate a highway. Lol.
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Re: XL ships are unplayable!
So what is your problem exactly?
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Re: XL ships are unplayable!
Sigh... I wish people could make a thread without going completely over the top.
I would say XL ships should be a little ungainly. Size, physics (yes physics exists, even in space) and all that, but I doubt they`re anything like as bad as the OP describes. Liklihood is he has little patience which means rage time!
I would say XL ships should be a little ungainly. Size, physics (yes physics exists, even in space) and all that, but I doubt they`re anything like as bad as the OP describes. Liklihood is he has little patience which means rage time!
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Re: XL ships are unplayable!
My XL ships works fine if I tell my NPC captain to do the stuff.
Who would want to fly the XL on their own?
it's a slow poke.
You're suppose to always bring a Fighter docked onboard with you, so when battles happens you go out and attack using the Fighter while the XL gives you cover.
Who would want to fly the XL on their own?
it's a slow poke.
You're suppose to always bring a Fighter docked onboard with you, so when battles happens you go out and attack using the Fighter while the XL gives you cover.
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Re: XL ships are unplayable!
I would, and do.
i7-5960X @4Ghz 8 Cores, RTX 2080 Founders Edition, 64GB DDR4 RAM
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Re: XL ships are unplayable!
Which is why I asked what is the problem with XL ships? They're carriers, not frontline assault units like the L sized destroyers.
And the fact they're slow to turn and move? Well, they're like Paulie from Goodfellas. They don't move fast, cause they don't have to move for anybody
By the by, Paranid Zeus is not that slow @ 215m/s and over 4000m/s travel. It's just slow to turn, but it's not like you need to be pointing this thing at the enemy anyways as it's got no cannons.
And the fact they're slow to turn and move? Well, they're like Paulie from Goodfellas. They don't move fast, cause they don't have to move for anybody

By the by, Paranid Zeus is not that slow @ 215m/s and over 4000m/s travel. It's just slow to turn, but it's not like you need to be pointing this thing at the enemy anyways as it's got no cannons.
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Re: XL ships are unplayable!
sure, that they miss the gates with 50km is just us, that they cant fire further than their own size is just us, that their turrets are total useless is just us, that they cant even fly to attack a station is just usSocratatus wrote: ↑Sat, 15. Dec 18, 21:29 Sigh... I wish people could make a thread without going completely over the top.
I would say XL ships should be a little ungainly. Size, physics (yes physics exists, even in space) and all that, but I doubt they`re anything like as bad as the OP describes. Liklihood is he has little patience which means rage time!

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Re: XL ships are unplayable!
[/quote]
No. Just no. Medium and large weapons (both turrets and cannons) are currently abysmal as a fact. Its not just us, their range is completely garbage their damage is completely garbage and AI can't aim for anything... it needs balance and improvement.Socratatus wrote: ↑Sat, 15. Dec 18, 21:29 Sigh... I wish people could make a thread without going completely over the top.
I would say XL ships should be a little ungainly. Size, physics (yes physics exists, even in space) and all that, but I doubt they`re anything like as bad as the OP describes. Liklihood is he has little patience which means rage time!
Again... just NO. This isn't a game with the chosen one player character, you're supposed to be just another pilot in the game and that comes with your ships only being as good as npc ships (at least with the same mods). You're not here to destroy XL Carriers that should SWAT fighters like flies with a... well... A ****** FIGHTER. You NEED another XL or a group of L ships to defeat that... but current vanilla gameplay? you're in the wrong if you USE XL ships and i HATE that.AllGamer wrote: ↑Sat, 15. Dec 18, 21:41 My XL ships works fine if I tell my NPC captain to do the stuff.
Who would want to fly the XL on their own?
it's a slow poke.
You're suppose to always bring a Fighter docked onboard with you, so when battles happens you go out and attack using the Fighter while the XL gives you cover.
Last edited by Warknighterin on Sat, 15. Dec 18, 22:26, edited 2 times in total.
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Re: XL ships are unplayable!
But, you realize this. is. a. game!!! Not a real space...Socratatus wrote: ↑Sat, 15. Dec 18, 21:29 Sigh... I wish people could make a thread without going completely over the top.
I would say XL ships should be a little ungainly. Size, physics (yes physics exists, even in space) and all that, but I doubt they`re anything like as bad as the OP describes. Liklihood is he has little patience which means rage time!
- or maybe you wake up at morning, jumping into space suit, flying into space to fight with aliens...? [jizas...]

Don't be too smart where it is unnecessary.
Xl ships (at current state) are useless. period.
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Re: XL ships are unplayable!
Thank you CaptainX4!CaptainX4 wrote: ↑Sat, 15. Dec 18, 21:52sure, that they miss the gates with 50km is just us, that they cant fire further than their own size is just us, that their turrets are total useless is just us, that they cant even fly to attack a station is just usSocratatus wrote: ↑Sat, 15. Dec 18, 21:29 Sigh... I wish people could make a thread without going completely over the top.
I would say XL ships should be a little ungainly. Size, physics (yes physics exists, even in space) and all that, but I doubt they`re anything like as bad as the OP describes. Liklihood is he has little patience which means rage time!. btw, why do you have to make remarks on a person instead of the game? why is that belitling others all the time?
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Re: XL ships are unplayable!
You do realize that the only combat XL craft are CARRIERS and as such they will never (I hope) be nimble like fighters nor carry as much firepower as destroyers?
We all know about the BUGS with pathfinding and turrets but crying "muh XL is useless" is not going to help.
We all know about the BUGS with pathfinding and turrets but crying "muh XL is useless" is not going to help.
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Re: XL ships are unplayable!
Please restrict the content of your posts to the subject of the thread, not each other.
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Rule 1. "Personal abuse directed towards another forum member is not permitted under any circumstances. If you are offended by another user's post or conduct, try to contact that user directly to peacefully resolve the issue. In most cases a single PM can solve misunderstandings quickly. If you do not succeed, please contact a moderator for assistance. Do not respond in kind."
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Re: XL ships are unplayable!
Go, play Elite Dangerous with BIG ships...MasterBata wrote: ↑Sat, 15. Dec 18, 22:23 You do realize that the only combat XL craft are CARRIERS and as such they will never (I hope) be nimble like fighters nor carry as much firepower as destroyers?
We all know about the BUGS with pathfinding and turrets but crying "muh XL is useless" is not going to help.
Go, play Star Citizen with real BIG ships...
then, back here and say SORRY!
--- Dismissed
[just focus on a flight model, not game itself...]
Last edited by LarenX on Sat, 15. Dec 18, 23:09, edited 1 time in total.
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Re: XL ships are unplayable!
If you're expecting XL ships to behave like ships in ED or SC, then it's not the ships that are broken, it's your expectations of this game. How about keeping it real and related to this game and its issues? I mean, even if/when the turrets and pathfinding do get fixed, the flight and combat models alone are nowhere near ED or SC, so...
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Re: XL ships are unplayable!
muh, nobody wants them to be nimble as fighters nor to carry firepower like destroyers, we want them to be able to stand up for a few fighters on their own, still they are capitals, they should need other capitals to be taken down or at least a fleet of mediumsMasterBata wrote: ↑Sat, 15. Dec 18, 22:23 You do realize that the only combat XL craft are CARRIERS and as such they will never (I hope) be nimble like fighters nor carry as much firepower as destroyers?
We all know about the BUGS with pathfinding and turrets but crying "muh XL is useless" is not going to help.
nobody wants them to be, we just want them if we mark a place to fly then it will fly there not the opposite way and not stop 40km from the spot.radcapricorn wrote: ↑Sat, 15. Dec 18, 22:35 If you're expecting XL ships to behave like ships in ED or SC, then it's not the ships that are broken, it's your expectations of this game. How about keeping it real and related to this game and its issues? I mean, even if/when the turrets and pathfinding do get fixed, the flight and combat models alone are nowhere near ED or SC, so...
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Re: XL ships are unplayable!
Apparently we're not reading the same thread, then.