[BUG] 1.32 Station Traders Broken

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ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

[BUG] 1.32 Station Traders Broken

Post by ApoxNM »

Hi guys,

besides the fact, that there is fine tuning missing for traders (commands), as I have staded here: viewtopic.php?f=146&t=407585&p=4789604#p4789604

If you asign 20 traders to a station, they will all follow the same buy order. If energy cells are needed, they will all go buy a certain amount of energy cells and at the end you are stuck with energy cells. They do not split the order inbetween them.

So far only a mod fixes the issue that you can not remove wares from station traders, which in turn fixes it, but not working in vanilla.

That needs fixing. Because if you large traders and they all buy on ware. You have way too much of that ware, because they all follow the same trade order.
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: [BUG] 1.32 Station Traders Broken

Post by ApoxNM »

Actually I am not 100% percent sure that is happening. Need more testing.
Lyth
Posts: 2355
Joined: Mon, 21. Jan 08, 03:48
x4

Re: [BUG] 1.32 Station Traders Broken

Post by Lyth »

This may be attached to the rating of the manager and their ability to micro manage better.
The Captains rating could well be a factor too, I set up 5 stations as a logistics train, abysmal failure all around but the station traders are finally getting their act together.

They work better if you build the stations up incrementally, storage space is clearly a large factor in determining what goods to get.
Take it easy, If you can't - Take it by force.

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