What should be adressed for 2.0 or 2.5?

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mr.WHO
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What should be adressed for 2.0 or 2.5?

Post by mr.WHO »

I love that Egosoft anounced the roadmap for 1.5 and 2.0 and looking forward to Player Shipyards.

However I think there are several more issues that would need to be adressed for 2.0 or next big update (2.5?).

Feel free to add your own points to this list.


Quality of life improvements:
- Better way to recruit crew with proper skills via station - e.g. maybe additional "bar" room with console where you can review all avaliable crew ofers and maybe add your won like "I need 5 start Captain - and after some time someone would submit his application to you"
- Way to mass transfer marines - I can't belive but this is the thing where X-Rebirth WAS MUCH BETTER (!!!???), because all marines followed marine officer and you didn't had to transfer them one by one.
- Way to mass transfer entire ship crew and just selected members out of many.
- for missile launchers there should be small text about what missile is currently mounted on that launcher - current icons are waay to similar - this could be like DL1, DL2 for Dumbfire light mk.1, Dumbfire light mk.2.
- way for L and XL ships to resupply missiles while in space - courier ships would be ideal for this role if they could transfer their missile cargo, possibly add resupply courier with icreased missile storage, but no weapon mount (so it would not end as missile boat).

Feature fixes:
- Make digital seminars working.
- Increase number of countermeasure across all ships - one flare per fight is more like a token effort that useful feature. Even XL Carriers that carry 10 need some more.


New/modified features:
- add modifed courier ship specificaly made to carry large amount of crew, but very week to prevent it to be used ad boarding craft.
- (maybe later) add military version that is like above, but specifically made for boarding.
- Make carriers auto repair docked ships.
- Make carriers auto resupply missiles of docked ships (this would also require significant increase of carrier missile storage).
- (maybe later) add X-Rebirth style NPC jump drive to Carriers that would allow them to jump anywhere within the same luster - no fuel needed, but JD would have 10 minutes cooldown.

Rebalance:
- buff Xenon K - this thing is even weaker and more vulnerable than in X-Rebirth. it really need to have several more turrets to fill the gaps in coverage.
- buff Xenon P - this badly need second turret.
Max Bain
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Re: What should be adressed for 2.0 or 2.5?

Post by Max Bain »

  • some more L or XL ships so we can chose between a couple instead of only taking the one available
  • balancing for weapons and ships
  • a bit more love to explosion effects
  • some more race specific modules (weapons)
  • the return of real combat missions (defend/patrol/escort)
This would make me very happy!
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link
DeFragMe
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Re: What should be adressed for 2.0 or 2.5?

Post by DeFragMe »

just beeing able to mod my carrier would make me happy...

i could make my ship so much more viable.... compared to what a XL ship is now.
bl3ek
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Re: What should be adressed for 2.0 or 2.5?

Post by bl3ek »

Same thing asked here - viewtopic.php?f=146&t=407969
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StoneLegionYT
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Re: What should be adressed for 2.0 or 2.5?

Post by StoneLegionYT »

I like to see some performance enhancements and massive UI performance review. Mostly for the Map as this map at low fps can't even register click actions lol.
I like to see better ways to mass repeat orders to other ships as well. Makes things much worse when your Map Interface is so lagggy and doing it 50 times.
Notak
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Re: What should be adressed for 2.0 or 2.5?

Post by Notak »

Improve wing behaviour - currently all aspects seem to be bugged and "default behaviour" keeps being overwritten by manual commands
Improve carrier behaviour - to make managing wings on carriers easier (this includes mass docking and undocking)
Add sub groups for the ship selection tab - so we can hide our trade ships, miners and stations while in combat (alternatively give us customisable tabs like they have in Eve Online)
Add option to see wings out of map screen - this is where those customisable tabs could be even more useful
Fix "Collect Drop" command - collected item disappear into a black hole if not collected by a player controlled ship atm
Fix Odysseus Turret Selector - its just not there
Improve updating trade wares on trade/mining ships - currently have to clear the selection to make a small modification such as adding/removing a ware or changing gate distances
ApoxNM
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Re: What should be adressed for 2.0 or 2.5?

Post by ApoxNM »

Kane Hart wrote: Thu, 13. Dec 18, 18:35 I like to see some performance enhancements and massive UI performance review. Mostly for the Map as this map at low fps can't even register click actions lol.
I like to see better ways to mass repeat orders to other ships as well. Makes things much worse when your Map Interface is so lagggy and doing it 50 times.
This...

and actually fix all the bugs that are a pain in the...
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Hero77
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Re: What should be adressed for 2.0 or 2.5?

Post by Hero77 »

I hope they fix this texture issue soon, because i see it all the time when i do manual trading in my L ship:

viewtopic.php?f=180&t=406355&p=4790340#p4790340
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Socratatus
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Re: What should be adressed for 2.0 or 2.5?

Post by Socratatus »

TrackIR is seriously needed by 2.0- I`m hoping they implement it before that. Flying like I have a broken neck i dare not move is really annoying especially when there are such views I could be looking at while flying by. It would also really help in searching for stuff and dogfights, etc.

Few people realise how damn good Trackir is until they have it- and it`s nothing like as expensive as VR. it`s quite affordable for most people.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

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Warknighterin
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Re: What should be adressed for 2.0 or 2.5?

Post by Warknighterin »

- Add ACTUAL Battleships and Cruisers. Basically ships that are designed to use more and varried turrets (small turrets for picket roles and medium-large turrets for anti-ship roles.) instead of fighters.. seriously! you have a game with such sh.tty AI with USELESS wingmen and you make large warships CARRIERS!? THE HELL!?
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mr.WHO
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Re: What should be adressed for 2.0 or 2.5?

Post by mr.WHO »

Warknighterin wrote: Thu, 13. Dec 18, 19:40 - Add ACTUAL Battleships and Cruisers. Basically ships that are designed to use more and varried turrets (small turrets for picket roles and medium-large turrets for anti-ship roles.) instead of fighters.. seriously! you have a game with such sh.tty AI with USELESS wingmen and you make large warships CARRIERS!? THE HELL!?
I doubt that they could make them in three weeks to which 2.0 is scheduled.
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Warknighterin
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Re: What should be adressed for 2.0 or 2.5?

Post by Warknighterin »

mr.WHO wrote: Thu, 13. Dec 18, 19:42
Warknighterin wrote: Thu, 13. Dec 18, 19:40 - Add ACTUAL Battleships and Cruisers. Basically ships that are designed to use more and varried turrets (small turrets for picket roles and medium-large turrets for anti-ship roles.) instead of fighters.. seriously! you have a game with such sh.tty AI with USELESS wingmen and you make large warships CARRIERS!? THE HELL!?
I doubt that they could make them in three weeks to which 2.0 is scheduled.
For 2.5 or even later then. My point still stands.
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Perahoky
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Re: What should be adressed for 2.0 or 2.5?

Post by Perahoky »

this viewtopic.php?f=146&t=403958 everything
- UI improvements see above

- fix autopilot

- Remove massive need to scan station, i want to see the storage values. this station scanning is much to repitive.
YES EGOSOFT i know you're proud of the modular station but the scanning is disturbing.
include it into the explorer commands.

- long range scanner with 1 click (dont hold key R to charge) & without the "break" if the key is hold for too long.
its bad that the player gets a punishment he hold the stupid key too long.
I just want o scan the area.
YES egosoft, i know you think its something "real & scifi" but in a game its bad.

- combat balance
-- shield recharge without delay because its nonsense (link: german content)

- economy rebalance & fix
-- add more economy drains to stabailize it (for example, destroy wares in shipyards above 50% slowly increasing till 100%. Beware of the effect off "always profit", that should NOT happen!)

- performance improvements overall

- speedup the docking of AI ships and especially drones on a ship. it lasts very too long. (german: Das sollte wirklich in einer Reihe gehe, innerhalb von Sekunden. Sobald das eine schiff aufsetzt sollte die Plattform runter fahren)
- control for landing platforms and internal dock (move ships to internal dock

- a redesign for the ships would be very welcome. for example, Argon Cerberus M ship: move the cockpit in front the landing bay (and the landing bay behind the cockpit)! i cant see something beacuse my own ship is in the sight
-- all landing bays should follow this principle

i like the game, good work, but needs much improvements, then its a great game!

sorry for english grammar, i've no pleasure :D
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Stars_InTheirEyes
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Re: What should be adressed for 2.0 or 2.5?

Post by Stars_InTheirEyes »

Max Bain wrote: Thu, 13. Dec 18, 18:26
  • some more L or XL ships so we can chose between a couple instead of only taking the one available
  • balancing for weapons and ships
  • a bit more love to explosion effects
  • some more race specific modules (weapons)
  • the return of real combat missions (defend/patrol/escort)
This would make me very happy!
Good list and that last one is a big one for me.
This sı not ǝpısdn down.
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Observe
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Re: What should be adressed for 2.0 or 2.5?

Post by Observe »

I have only one request: Implement functional AI pathing/collision avoidance/collision detection. Having ships bouncing unharmed against or passing through other objects, is a game-breaker for me. Totally destroys immersion. This wasn't fixed in Rebirth and I am disappointed to see the issue persisting into X4. These are pretty basic features for any spaceflight simulator game.
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Re: What should be adressed for 2.0 or 2.5?

Post by Requiemfang »

atm and thanks to argon_emperor after I made a suggestion to increase the amount of chaff ships have he created a mod specifically for this function, now ships don't have a weak amount of chaff when being spammed by massive amounts of missiles.

viewtopic.php?f=181&t=407241&p=4786495#p4786495

for those who don't want to wait for ES to get around to fixing it.
DaMuncha
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Re: What should be adressed for 2.0 or 2.5?

Post by DaMuncha »

Employee Management
Just... another... bug.
Scoob
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Re: What should be adressed for 2.0 or 2.5?

Post by Scoob »

Observe wrote: Thu, 13. Dec 18, 21:03 I have only one request: Implement functional AI pathing/collision avoidance/collision detection. Having ships bouncing unharmed against or passing through other objects, is a game-breaker for me. Totally destroys immersion. This wasn't fixed in Rebirth and I am disappointed to see the issue persisting into X4. These are pretty basic features for any spaceflight simulator game.
I agree. I don't mind low-level pilots being "bad" in that they botch a landing, overshoot a target from time to time. Equally, giving them a Docking Computer Mk2 should help them nail those landings, like it does us!

The thing is, sometimes the AI navigation works beautifully, just not very often. For example, I claimed a Corvette this evening, landed it on my Odysseus and gave it a captain. I ordered it to fly to an Equipment Dock and watching it take off. It looked great with the puff of smoke, seeing it rise slowly and retract the landing gear. It then turned, perfectly and appear to boost away cleanly. A great sight to see from the deck of a Destroyer!

Conversely, I had another Corvette take off from the deck of that Destroyer too, it started well, then nosed up and backed into the deck - some slight clipping - bounced a few times, shot forward, stopped to avoid hitting the bridge, before turning finally and boosting away.

The problem at times seems quite fundamental. I mean, often I see ships approaching a dock from underneath, their entire vector from start to finish is just plain wrong. If they don't know which way is "up" when it comes to the dock, they've got little chance of nailing the landing. However, once again, sometimes they nail the landing perfectly...no clipping needed.

So, for me, what needs to be addressed in future updates, if not already covered by 1.5, which I hope it is - is getting the basics working and have ships flying competently. Additional skill based stuff can build on that firm base, with perhaps quicker reactions, less pauses between vector changes and the like. Plus, of course, better targetting ability.

Once the core game mechanics are sorted, then it can be built upon. Though I'm aware of course in development there will be multiple streams of work going on at once. Bug fixing, refinements and additional features.

Scoob.
Zealoth
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Re: What should be adressed for 2.0 or 2.5?

Post by Zealoth »

Add my cities idea (wall of text: viewtopic.php?t=407095#p4785308) as a way to balance the economy without resorting to just magicking stuff in or out
Yes I will beat this dead horse until it's ground into a subatomic paste. Then some more.

Detailed behaviour control for ships and stations

Significantly expanded orders (deactivate and collect satellite/beacon/probe, deploy satelites at stations, transfer points, supply build materials, etc

Reworked property and information tabs, so I can see ship speed and current order without having to dig through menus

Combat and ships overhaul

Progression overhaul

Tedium of scanning limited (i do actually find it somewhat fun) - make it so that repeatedly scanned modules become scanned by default - say if i scan Teladi Medical Factory enough times it will be scanned on all new stations. Scanning wil still be relevant, since you can save massive money on thay, which I personallt find fine with my hotas scanning stations is so goddamn cool

Research fixed

More ship modules

Really deadly xenon menace

More story
Warnoise
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Re: What should be adressed for 2.0 or 2.5?

Post by Warnoise »

Personally no matter how many bugs they fix or how much stuff they add, I won't bother playing the game as long as turrets and AI aren't fixed.

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