Anyway after being totally lost for about an hour I went online to see if I'm just being an idiot to find lots and lots of threads about how bad the tutorial is (I couldn't agree more) and how many people refunded or gave up on the game because they were so lost at the start. Even for an old X player if I am finding this hard and frustrating I wonder how it is for people totally new to the X universe. I mean OK the X games are for the most part complex games (X:R not included) but this is just silly.
Let's look at this objectively from the point of view a totally new player... you start on a dock with a ship in front of you, and that's it? No tutorial narrative? no helpful NPC to help you with your first steps? No tutorial storyline? It takes like 60 seconds to even be told you have to press H for the so-called tutorial missions, and honestly, I am having a hard time calling them tutorials. So you press H and at that point, your faced with a daunting interface you have no idea about, how to navigate it or what all those buttons and icons mean (I know the UI is cleaner than in the past but it's still a very complex dump of info coming at you at a million miles per hour). But ok so you choose the flight tutorial that seems to be a good place to start, except your told to look around and for what you have no idea? what am I meant to be facing, what are all these icons, why is there a ship bumping into me I'm not even moving, is that gold outline meant to mean something? Ohhh that's a mission marker and I'm meant to face it, would have been nice if someone explained what the UI is all about first don't you think? Anyway, we are moving now but to where and why? ohh X and Z are speed controls? how come you didn't tell me the mouse wheel also works? would have saved me trying to remap them because of how badly placed they are, wait you're not even going to tell me about how WASD works? ohh I gotta work that out by myself... wait did you just tell me something, I missed that message how do I see it? ahh wait there is a messages button at the lower left. If the UI had being explained maybe I would know what the shortcut keys are to see them... and this goes on and on and on.
Do you see where I'm coming from and how could the developers not see this coming and actually spend some time making an actual tutorial? I mean games as old as freelancer (though they may not be as complex) knew how to make tutorials, how to make it part of the starting narrative, and games since then has expanded and built upon those ideas with prelude tutorials that you can skip on further playthroughs, why for a game this complex and daunting at the start it was not deemed necessary?
Anyway going back to the post title, have the developers realized how much of a big problem this is (just look at the steam reviews) and are they going to do something about it, or has it been left to the community to make tutorial videos to be uploaded to YT because the developers don't care (I guess)?
I have 2 rules I usually stand by, 1: no game should need an outside source to learn the basics off, and 2: no game should need mods to make it playable. At the moment X4 breaks rule 1 for me. Any info you guys can provide would be much appreciated, while I go off to watch a couple hours of youtube videos about the game I was hoping to play tonight
