thank you

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Tempest
Posts: 266
Joined: Tue, 11. Dec 18, 12:23
x4

thank you

Post by Tempest »

just wanted to drop this here.

hopped aboard this X-universe during X-BTF (which, to my ever dying shame never managed to get a legal copy of, at that time ) played many-many hours, but for some reason the illegal copy had some sort of hard-cap for maximum credit amount.

you guys have always been on my short-list of "will happily support" devs.

never managed to get into early X-Rebirth (had intended to start playing that again in it's current state, but by then, X4 was only a month or so away)

logged many hours so far, 80 Euros well spent & looking forward to future patches & DLC's



keep on (space)trucking lads! and don't forget to get some time off during the holiday season :wink:
AMD 9800X3D|Gskill 2x32GB 6000C30 | Gigabyte X870E Elite | TUF3080|Samsung 980 Pro 2TB |MSI 321URX
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Socratatus
Posts: 1626
Joined: Tue, 11. May 04, 15:34
x4

Re: thank you

Post by Socratatus »

Nice. Goes to show if you make a product good enough people will pay cash for it in the end.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
Cerulius
Posts: 20
Joined: Thu, 16. Nov 17, 13:56
x4

Re: thank you

Post by Cerulius »

To be fair, there are obviously a number of things that need fixing, but it looks to be going very well with all the updates and now the 1.5/2.0 plans ahead. So well done I'd say.

I figure my first playthrough is for learning curve and a time sink awaiting refinements. At some point, I will happily restart my empire and enjoy knowing what I'm doing from the start lol

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