Need the consumption for the X4 economic

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gmirc2142
Posts: 3
Joined: Thu, 13. Dec 18, 09:49
x4

Need the consumption for the X4 economic

Post by gmirc2142 »

I think there is a problem with every X game, They create a live enconomic trade system with not enough consumer.
For evey product into another, there is a end of that trade line, mostly weapons or ships. but without war consuming weapon and high tech goods, people consuming durg and food, every trade is going to out of maket ,die in the later game.
I thing the development team need add some expandable colony station to consume products ,helping build they makes greater maket even tax income to the player. Any war between factions aslo should consume more building material...etc
I think there is already some part of what I said been done in X4, but still feel not enough, as a drug lord of X universe trust me I know that, hard to sell space weed already in 200 hours game becouse no one really using them.
I love this game I holp this gets to someone.
timmmmmy
Posts: 24
Joined: Mon, 19. Jan 09, 23:53
x3tc

Re: Need the consumption for the X4 economic

Post by timmmmmy »

viewtopic.php?f=181&t=407727 Soon....maybe. If it's modular enough you could set up a drug empire to span the ages!
gmirc2142
Posts: 3
Joined: Thu, 13. Dec 18, 09:49
x4

Re: Need the consumption for the X4 economic

Post by gmirc2142 »

timmmmmy wrote: Thu, 13. Dec 18, 10:54 viewtopic.php?f=181&t=407727 Soon....maybe. If it's modular enough you could set up a drug empire to span the ages!
Thanks, I will try this, still I hope there is a offical update for the economic problem, the high end products are going somewhere become part of Changing universe, not just script it to disappear.

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