Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by StoneLegionYT »

A big part of X4 was this research into teleporting. I think a lot of us were quite interested in the idea.

Sadly once you get into it, it's one the most silly fastest thing ever. I swear one point in the npc lines it talked about the difficulty of it.
Kamuchi_
Posts: 174
Joined: Fri, 7. Dec 18, 05:04
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Kamuchi_ »

Kane Hart wrote: Thu, 13. Dec 18, 08:24 A big part of X4 was this research into teleporting. I think a lot of us were quite interested in the idea.

Sadly once you get into it, it's one the most silly fastest thing ever. I swear one point in the npc lines it talked about the difficulty of it.
By the looks and feel of the research it atleast gives me the impression that it was something new to test out if players liked it and to expand on later with the dlc's.
But that's just me :)
Triu
Posts: 62
Joined: Sun, 2. Dec 18, 08:20
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Triu »

I don't mind the teleport so much, but the research being 10m each and free, so quick and easy was kind of dumb. I could see some limitations on teleport, like only being able to teleport to or from the PHQ, or a cooldown of some sort. Mostly the research in itself was really limited and disappointing.
tSpecR
Posts: 84
Joined: Sun, 9. Dec 18, 15:31

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by tSpecR »

I dont mind the teleporter, it kind of just replaces the jumpdrive in X3 except you cant just go to any sector in any ship you have to have the ship type you want in the sector you want. Early game it seems a bit strong but late game when you get to 100 ships or so I think it would be great. Research did seem really easy though theres potential to improve that for sure. It seems like they plan on adding to the feature in the future.
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by StoneLegionYT »

Yeah this threads not about nerfing the teleport though like to see some changes here and there but about the research system itself and complexity to research things.
LameFox
Posts: 3648
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by LameFox »

On one hand I want it to have some kind of on-going end game use so that I don't end up just having a station wrapped around a rock for no apparent reason... but, on the other hand, I already don't like some of the player-specific advantages it offers, and I don't know what a balanced on-going use would really look like.

Certainly seems incomplete right now though. The whole thing felt like a slightly more entertaining but no less primitive version of the tutorials.
***modified***
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by StoneLegionYT »

The station is kind of interesting at first but I honestly wish it was rather salvage the tech or an option to salvage the tech and use it in your own station.

Since making it via he asteroid I lost enjoyment in making normal stations oddly enough.
Triu
Posts: 62
Joined: Sun, 2. Dec 18, 08:20
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Triu »

I have like 12 other stations, but my PHQ still only has a small dock and that's it, not a big fan of it's location. Saw a mod to move it, but for now i'm keeping my game clean until we get to a more stable build.
User avatar
StoneLegionYT
Posts: 1478
Joined: Fri, 4. Nov 05, 01:18
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by StoneLegionYT »

Triu wrote: Thu, 13. Dec 18, 09:51 I have like 12 other stations, but my PHQ still only has a small dock and that's it, not a big fan of it's location. Saw a mod to move it, but for now i'm keeping my game clean until we get to a more stable build.
Yeah I'm the same way right now. I rather keep mod free that way I can also help report bugs without tampering with my saves.
1moreindakitchen
Posts: 37
Joined: Mon, 27. Aug 07, 12:15
x3tc

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by 1moreindakitchen »

I really hope research will be expanded and moddable.

The teleport could be split into more branches with prerequisites.
You wanna teleport to the station of a specific race? Get some blueprints of their modules first.
Wanna teleport to an enemy station. Research some hacking technology first.
Hypothermie - Eine Webserie: hypothermie.wordpress.com/startseite/
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by ApoxNM »

Triu wrote: Thu, 13. Dec 18, 09:51 I have like 12 other stations, but my PHQ still only has a small dock and that's it, not a big fan of it's location. Saw a mod to move it, but for now i'm keeping my game clean until we get to a more stable build.
Same here,

I am not even using the PHQ, I wanted to make playtrough completely without it but somehow at some point it appears by itself without even having done the mission.
I would also like to get the research in my own station, which I construct myself.

To have the PHQ fixed in a sector was a bad idea (because of replayabilit value).
ravisoul
Posts: 106
Joined: Sun, 2. Oct 11, 22:46
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by ravisoul »

i did the PHQ mission 3 times now, the dude even tells you that the research has requirements?! but it’s just 10min haha
it seems to be a rushed/placeholder feature as he says it has requirements, so seems they were thinking of putting certain requirements to the research?

but yeah i also hope you can move it in a later patch, but 1st they would need to fix the Asteroid Pathing around your PQH, it’s just horrible to see evry1 fly into that asteroid

as he also tells you that it does not seem finished (when you are doing the PHQ quest) i presume that with DLC you will get more expansion quests for the PHQ or something in that line...
Tharrg
Posts: 323
Joined: Thu, 17. Feb 05, 16:09
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Tharrg »

Looks like a demo, to show what's in store and give modders and example to work from.

Research should make it easier to build up plots. Looking forward to seeing what they do with it.
Bozz11
Posts: 256
Joined: Fri, 23. Nov 18, 08:54
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Bozz11 »

I was extremely disappointed when I saw the research tab... hope they improve on it in futur, at least make it so that we need ressources to make new researches.
Roflknife
Posts: 6
Joined: Tue, 4. Dec 18, 22:38
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Roflknife »

There is more that will make its way inside of the research tree.

Ventures f.e. should as far as I'm aware.
GCU Grey Area
Posts: 8359
Joined: Sat, 14. Feb 04, 23:07
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by GCU Grey Area »

Bozz11 wrote: Thu, 13. Dec 18, 10:48 I was extremely disappointed when I saw the research tab... hope they improve on it in futur, at least make it so that we need ressources to make new researches.
Agree with this. Bit disappointed that all the research was free & was able to research absolutely everything in a matter of hours.
Was hoping since there was a Boron scientist in charge of research that at some point he'd ask for 75,000 microchips...
Arghan
Posts: 131
Joined: Mon, 10. Dec 18, 13:16

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Arghan »

Agree completely. Research is costing only time... While making any kind of advanced and exquisite (or however is called) stuff is actually quite hard.

Beside research really is potential untapped. Weapons locked out by it? Maybe some productivity upgrades? Tone of stuff possible and a lot of it should hopefully be quite easy to do and yet nothing.
Thurgret
Posts: 57
Joined: Fri, 29. Nov 13, 17:52
xr

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Thurgret »

The PHQ itself is rubbish because the asteroid means you can't be in sector if you want NPC ships to be able to land. So I don't use it. So the research is the only point to the whole thing, which in turn means that if I start a new game, I have to jump through the same hoops just to unlock that. I'd be a bit irked if there were also hoops to jump through to unlock the research beyond time, since much of it just feels like basic quality-of-life features anyway - the teleportation is at least. Or I could just use a mod.
Triu
Posts: 62
Joined: Sun, 2. Dec 18, 08:20
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by Triu »

Thurgret wrote: Thu, 13. Dec 18, 13:32 The PHQ itself is rubbish because the asteroid means you can't be in sector if you want NPC ships to be able to land. So I don't use it. So the research is the only point to the whole thing, which in turn means that if I start a new game, I have to jump through the same hoops just to unlock that. I'd be a bit irked if there were also hoops to jump through to unlock the research beyond time, since much of it just feels like basic quality-of-life features anyway - the teleportation is at least. Or I could just use a mod.
I usually stand in the PHQ when i'm AFK since my ships only occasionally pass through the system, and never dock there.
User avatar
LennStar
Posts: 910
Joined: Fri, 1. Apr 05, 15:22
x4

Re: Is the current Research more of a temporary placeholder? It does not feel finished or accomplishing.

Post by LennStar »

Yeah, I think the research is one of those alpha things they kicked out to release the game. Even the 10 min for EVERY research feel like placeholders.

Which also means... wait. They made a bug fuss about research a year ago and there are hints for extending it.
:idea: BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0

Return to “X4: Foundations”