Multi-monitors

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ithix1
Posts: 1
Joined: Thu, 13. Dec 18, 06:25

Multi-monitors

Post by ithix1 »

Hi,

Is there or will there be multi-monitor support?
CBJ
EGOSOFT
EGOSOFT
Posts: 54196
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Multi-monitors

Post by CBJ »

The game already works with multiple monitors provided there is appropriate driver support. There is a UI scaling option to help ensure things remain visible, though I believe there are one or two minor issues with this that still need ironing out.
OceanBlue
Posts: 28
Joined: Sun, 24. Nov 13, 12:12

Re: Multi-monitors

Post by OceanBlue »

Hello,

i have 3 32 WQHD monitors with a surround resolution of 7880x1440. X4 works fine with that so far, like XR.
But there is one problem with the ui scaling. The minimum in the game menu is 0.5. This is stil too big. I've changed in the config.xml the entry <uiscale>0.5</uiscale> to 0.4 and this is perfect for me.
Regardless of whether 0.5 or 0.4 some text fields in cockpit view are too small, for example the text for "Flare" and speed "xxx m/s".

Marcus
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Mytharox
Posts: 25
Joined: Thu, 19. Nov 09, 21:09
x4

Re: Multi-monitors

Post by Mytharox »

While the game functions with 3 monitors, and the main graphics look good, but the real issue is having good GUI functionality and looks.

Right now with 3 monitors at 0.5, (5760x1080, bezel correction 0)
https://i.imgur.com/kdaZLiy.jpg

There are the following issues:

1. Briefings cannot be accepted. (The window doesn't pop up.)
2. The main storyline cannot be continued because the briefing tries to pop up, but in effect causes that you cannot show any menu or save, effectively forcing you to quit the game without saving, load an earlier save, start it in single screen, accept the mission and continue.
3. The UI is stretched over 3 monitors, while most people would prefer (at least an option) to have it on the center monitor)
E.g.
Logo selection looks pretty messed up this way.
https://i.imgur.com/8LjRER6.jpg vs https://i.imgur.com/27JPH9m.jpg
But also the inventory:
https://i.imgur.com/zizwlYy.jpg vs https://i.imgur.com/HGDNk2G.jpg
Designing a base:
https://i.imgur.com/dD0yfyQ.jpg vs https://i.imgur.com/T1UH8u9.jpg
And many other screens.

A solution would be to allow the UI to be displayed on the center monitor, either by having another extra UI scale, so you could scale width as well as height.
Or by having it detect ultra wide / triple monitor automatically and only using the center monitor 1920x1080 in my case to display the GUI.
Or by being able to set width/height/offset for the GUI somewhere.
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mrc0de
Posts: 32
Joined: Sat, 1. Dec 18, 11:52
x4

Re: Multi-monitors

Post by mrc0de »

CBJ wrote: Thu, 13. Dec 18, 09:02 The game already works with multiple monitors provided there is appropriate driver support. There is a UI scaling option to help ensure things remain visible, though I believe there are one or two minor issues with this that still need ironing out.
Where are those settings?

looking today cant turn them on like in X3.

I just like putting a few ext view on the 2nd monitor (could do stuff like that in X3, i Think)
SamuraiWasp
Posts: 5
Joined: Wed, 12. Dec 18, 03:41

Re: Multi-monitors

Post by SamuraiWasp »

There is a software add-on called "Flawless Widescreen" that i use with some games that works really well at resizing the GUI and fixes other issues on ultrawide resolutions. The main executable hasn't been updated in years, but the plugins for various games have been updated more recently.

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