suggestion / request not mod request

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lordmuck
Posts: 1793
Joined: Sun, 1. Mar 09, 12:25
x4

suggestion / request not mod request

Post by lordmuck »

Hey so after playing the game a little I am missing a few options and commodities which I think or hope the majority of people playing X4 would agree on. I hope..

1, ability to change turret settings on 4 buttons , defence , att my target , att any hostile, missile defence (which sucks badly and needs looking into + anti missile weapon) , shoot asteroids , for all turrets on the ship. A power on and off the is for all turrets at once on key press .

2, better screen to see what is selling by our traders / miners for what price and where, by who. More so a screen to show who bought what at what price and where and also where is it being sold and for how much

3,Ability to store weapons / swap weapons from ship to ship (if this is in game already sorry, im dumb and blind please tell me how)

4, Drones.. Drones set on defend ship. They would be docked. They currently undock when you get shot. By the time they sort their asses out, the enemy is dead.
......... So the suggestion is. Drones set to defend should start popping out if an enemy is within 5 km or more. They also seem to bug up, one would dock and sit on the docking bay (cerberus) and the others bug up due to it, they just sit still in space looking dumb.

5, still on drones, if i select a drone hit F and say "attack my target" .. the other drones attack that drone .. for once they are quick to do something -.- needs to be fixed I think... So that from defend the ship they are on they still fly with the ship and attack any target we select. However! I want to select a range for them to go attack the target EX: I state that at 8km is the attack my target range.So if I select a enemy ship that is at 9KM they do not go and pursue and attack.

6, A keypress keybind for scan target, its BS at the moment by doing it from the menu while everything is on the go and flying. By the time we select Scan, get the menu out the way, the target has flown off somewhere and out of range. Or increase the duration for us to get focused on the target.

7, boost/turbo rather than use shield power. Why not energy cells? for once I would need to go buy some of that stuff lol and also I would then need some logistics in place, using ships to supply fleets with ecells .. it adds more content and stuff. Ofc there would need to be an option for the ship its self if used by NPC / AI "auto resupply if credits > x amount "

8, Crews / marines / station managers / workers .. They work for free??? LOL what are we paying them with? they need a wage, deducted every Xuniverse week/ day /month. We would also need to see a stat sheet showing who is paid what, and total needed at the end of X time to pay them all.

9, we have anti missile flairs.. 2 only in a ship .. a ship that can store drones and stuff... TWO FLAIRS ? how big are these flairs? ship size? did the engineers make two sci fi cupboards tagged FLAIRS ONLY?? big bulky ugly ships with loads of space.. but it does not have space for more than 2 flairs.. a 100missiles is fine tho..

10, more kill stuff missions / even missions to go in xenon sectors kill X number of N/M/P etc.. or race vs race kill x/y/z types

11, ability to COMM stations and talk to someone not have to dock and nonsense to talk to a person.. You know what date it is in the Xverse? I think they have enough technology to do this.

12, Better / easier ways to employ ranked staff

13, certain weapons preferable some new stuff that are faction bound as like shields / engines / turrets I know there are some minor differences with engines and shields from a race to another.

14, weapons stats when purchasing. fire rate / range / shields dmg / hull / projectile speed etc... If its a turret, rotations speed / time to "lock on" / " aim" and rotation angles unless that is bound by the ship.

15, Crews on player ships and every other ship, effect turret accuracy / speed to "lock on / aim " at the target in question. If they are currently doing that, then its quite poor to no difference with 0 crew on a player ship at least.

16, More weapon types

17, EMP bombs from the space suit. Surly it should work like a normal EMP if I placed a number on a ship, it "should" or could temporary knock out turrets and engines etc.. So while boarding, one could travel close to target as you know we kinda latch on and get towed. The player would space walk, place EMP's down, get back on his/her ship detonate and set the boarding op in motion. Turret down times increase perhaps per EMP laid or higher ranked marines take far less time to get on board the ship. So no need to kill ex 3/3 turrets and what ever else..

18, ships can rapport abandoned ships to the player. Why not Data vaults ? lock boxes ? does the player have magical sensors that they only appear on his/her map?

I have loads more, but I'm guessing this wouldn't even be sniffed at nor considered by devs/egosoft :(

Lastly, the player base, majority by rough judgement from forum posts, are disappointed with all your ship models, above fighter size. Why not create / work on new ships to replace what we have. Release 1 per month, to be biased on X3 and also lore, with a major increase in turret locations, again biased on x3 in terms of amounts.

If you have managed to read all this, then you deserve the best broom in existence, unfortunately it does not come with a broom stick .

Thanks :D

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