Another thread, oddly enough about turrets, I saw a link to this:
https://mercuna.com/usecases/space-and-flight-sims/
Seems the software is not free, though the prices don't appear to be bad.
Maybe you guys should check it out?
[suggestion] A possible fix for Autopilot?
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[suggestion] A possible fix for Autopilot?
X games - addictive as heck. Always something to come back to.
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Re: [suggestion] A possible fix for Autopilot?
Well well.....!!!
This software would create a lot of possibilities inside the game, especially cinematic close quarters combat inside stations or capital ships or asteroids
The only idea makes me droll
This software would create a lot of possibilities inside the game, especially cinematic close quarters combat inside stations or capital ships or asteroids
The only idea makes me droll
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- Posts: 190
- Joined: Sun, 25. Dec 05, 08:16
Re: [suggestion] A possible fix for Autopilot?
It does look cool, but I do wonder if it is (unlike turrets, grrr), computationally expensive.
The little I've seen seems to indicate that the script can handle a few runs, but I'm not sure if it'd poo the bed once you get to a fleet engagement like X will hopefully have once they sort out the other issues... Then again considering the history of autopillok in the game being garbage, I'm not sure if its wasting tons of extra CPU time since it tends to get stuck bashing into objects...
The little I've seen seems to indicate that the script can handle a few runs, but I'm not sure if it'd poo the bed once you get to a fleet engagement like X will hopefully have once they sort out the other issues... Then again considering the history of autopillok in the game being garbage, I'm not sure if its wasting tons of extra CPU time since it tends to get stuck bashing into objects...
X games - addictive as heck. Always something to come back to.