Is this how you intended Corvette Vs fighter Combat?.

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Dreez
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Is this how you intended Corvette Vs fighter Combat?.

Post by Dreez »

I bought an Argon Corvette and equipped it with the best modules, Beamturrets and plasma for main weapons,
and i consider myself a fairly desent pilot after playing ED with fixed weapons exclusively..

Then i engage into combat with 2 Xenon N-class fighters - which i have NO problems killing with my fighter - in the corvette,
and before i can kill both of them, they have taken down my shields and started working on the hull.
I pressed F2 to monitor if the beams were hitting at all and they were... their damage was just non-existant, and this is a HUGE problem..
Corvette-class weaponry that can barely scratch a light fighter, and it took 3 turrets minutes to slowly nibble one down.

The main weapons which were plasmas, their targeting reticule was all over the place except on the targets, even when i was manouvering
my corvette to contantly have a good position, the plasmas never wanted to "point in the right direction".
I swear if they had been fixed (like PA's in ED) i would've easily killed both fighters almost instantly.

An experience player should be able to kill anything faster in a stronger ship.

Back in X3, fighters would almost instantly die to frigates FLAK, and as a player it would be suicide to try and engage a frigate
that was using anti-fighter weapons unless you stayed out of their coverage. A Split Tiger with FLAK could jump through a gate
into a beeswarm of Xenon fighters and smash them all in a few seconds.

If you try jumping in a corvette-class ship in X4 into a few Xenon ships, you die a horrible death.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Tomonor »

Wha. The Argons don't even have a corvette.
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Sixxshooter
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Sixxshooter »

Oh how I miss my old Split Tiger, flak turrets and projectile guns. I was a one man wrecking crew in that bad boy. I can’t wait for split ships to make a come back in X4, they were always my favorite.
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Vandragorax
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Vandragorax »

This was discussed in loads of other threads so far, turrets are intentionally doing less damage than in previous games as it was a design choice. I'm pretty sure due to all the feedback that Egosoft will be balancing these and probably turrets will get a slight damage buff at some point. Currently, missile turrets are vastly superior, so try using cheap missiles with the best turning degrees/tracking ability to hit targets every time.

Or get a new ship that has more forward facing guns, like the Paranid Corvette... M fighter with tons of shields, 2 turrets (meh) but FIVE forward guns. They are way better than turrets right now.
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KextV8
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by KextV8 »

I'd argue that a small swarm of fighters should be able to take down a m class ship just fine. They are only one class size down. Think about how in X3, a pair of m7s could easily tear down an m2 or m1.

I dont really agree on how Egosoft has gone about doing it, or how it has impacted L/XL vs S and M class matchups. But I dont disagree with the result of the S vs M matchup.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Playbahnosh »

I miss my Springblossom and my Griffon. I really wish the TM class would make a return in X4 in some form. I just loved jumping into a sector and let my fully HEPT kitted Nova Raiders rain hot plasma death on my enemies while the flak turrets deal with anything smaller than a M3+.
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Vandragorax
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Vandragorax »

KextV8 wrote: Wed, 12. Dec 18, 17:55 I'd argue that a small swarm of fighters should be able to take down a m class ship just fine. They are only one class size down. Think about how in X3, a pair of m7s could easily tear down an m2 or m1.

I dont really agree on how Egosoft has gone about doing it, or how it has impacted L/XL vs S and M class matchups. But I dont disagree with the result of the S vs M matchup.
Agreed with this too, M ships don't have THAT much more shielding than an S ship, and S fighters can certainly have a LOT of forward facing guns. If the M ship is only relying on 2-4 turrets, it should rightly be ripped up by a squadron of S fighters concentrating on it. The M needs to be backed up by its own fighter squadron, or a load of drones/mines etc.
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ishmaeltheforsaken
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by ishmaeltheforsaken »

Your problem isn't so much that you're in a corvette, but that you're trying to take on Ns with plasma weapons, perhaps (don't have stats right in front of me) the slowest projectiles in the game. Swap them out for the pulse lasers or something and then see if you can hit an N.
Dreez
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Dreez »

Vandragorax wrote: Wed, 12. Dec 18, 17:59 Agreed with this too, M ships don't have THAT much more shielding than an S ship, and S fighters can certainly have a LOT of forward facing guns. If the M ship is only relying on 2-4 turrets, it should rightly be ripped up by a squadron of S fighters concentrating on it. The M needs to be backed up by its own fighter squadron, or a load of drones/mines etc.
M-class ships in X4 is the step before the destroyers, like the M7 class ships in X3 was the step before the M2..

But the shield and hullpoints are sorely lacking, and in terms of firepower, the M-class ships are left wanting.
Both M, L and XL-class combatships needs ALOT more turrets. A destroyer in X:R had 50+ turrets, and now we're left with 10 :gruebel: .

In X3 you'd think twice before engaging an M6 if you were in a fighter, unless you had missiles.
In X4 killing an M-class ship in a fighter is something i can do with 1 hand - case and point.
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SteveMill
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by SteveMill »

You can spin it how you like but 2 N class Xenon should have no chance agsinst a Corvette.

There’s no point to Corvettes or othe caps if they are less dangerous than a medium fighter.

If the game balance demands artificially nerfing weapons on cap ships then something is terribly wrong.
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Vandragorax
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Vandragorax »

SteveMill wrote: Wed, 12. Dec 18, 18:13 You can spin it how you like but 2 N class Xenon should have no chance agsinst a Corvette.

There’s no point to Corvettes or othe caps if they are less dangerous than a medium fighter.

If the game balance demands artificially nerfing weapons on cap ships then something is terribly wrong.
There is only 1 Corvette in the game, and it IS a Medium 'fighter' it is NOT a capital ship. I'm not sure what you are trying to class as a Corvette here but it seems you are talking about something entirely different?

Dreez wrote: Wed, 12. Dec 18, 18:09
Vandragorax wrote: Wed, 12. Dec 18, 17:59 Agreed with this too, M ships don't have THAT much more shielding than an S ship, and S fighters can certainly have a LOT of forward facing guns. If the M ship is only relying on 2-4 turrets, it should rightly be ripped up by a squadron of S fighters concentrating on it. The M needs to be backed up by its own fighter squadron, or a load of drones/mines etc.
M-class ships in X4 is the step before the destroyers, like the M7 class ships in X3 was the step before the M2..

But the shield and hullpoints are sorely lacking, and in terms of firepower, the M-class ships are left wanting.
Both M, L and XL-class combatships needs ALOT more turrets. A destroyer in X:R had 50+ turrets, and now we're left with 10 :gruebel: .

In X3 you'd think twice before engaging an M6 if you were in a fighter, unless you had missiles.
In X4 killing an M-class ship in a fighter is something i can do with 1 hand - case and point.
M ships in X4 are just slightly bigger S ships. Yes it is a step before the destroyer but that doesn't mean it should automatically beat the crap out of 5+ S fighters in a 1v5 dogfight. The M Corvette in the game is just a better shielded and higher hull HP fighter, it even has fewer forward facing guns than the absolute best S fighter in the game, but it does have 2 turrets on the back to help with some extra pew pew. The Frigates have a different role all together, they are designed like mini carriers - with the ability to launch 6-8 combat drones mainly for defensive roles. Trying to use a Frigate even with only 1 S and a bunch of drones cannot be expected to beat the crap out of 5-10 S fighters all working together in a squadron. Even if each of the 4 turrets was super powerful they could still only target max 4 enemies at a time. It is quite right that the M ships cannot hold their own against that many S fighters.
Last edited by Vandragorax on Wed, 12. Dec 18, 18:23, edited 1 time in total.
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KextV8
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by KextV8 »

Dreez wrote: Wed, 12. Dec 18, 18:09
In X3 you'd think twice before engaging an M6 if you were in a fighter, unless you had missiles.
In X4 killing an M-class ship in a fighter is something i can do with 1 hand - case and point.
Only the flak ones like Springblossom. The rest are handled just fine by a player M3/M3+ with a good weapon loadout. I usually ran something with EBCs so energy wasnt an issue. Easily shred any m6 in the game. Firepower on m3s was never an issue for player piloting, only the AI struggled.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by SteveMill »

Okay, frigate then. Which is a class up from a corvette in Navy terms. It doesn’t matter. The point is that artificially changing weapon effectiveness based on the ship size is ridiculous and lazy game design.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Arze »

Argons only have a frigate, not a corvette, they also have a bomber but both of them is a joke same with Teladi actually. In fact I'm building my base to supply the paranid Wharfs with engine parts so I can buy a fleet of actually good M class combat ships. As it was mentioned if you are in love with the frigates then get them tracking launchers and craploads of missiles and get machineguns for forward facing. From what I can see, turrets are there to be a nuisance rather than actual damage dealers. Now you could install damage mods on them for better damage but since its something for you, you should experiment with that. In fact I will be doing that for my corvette. 1 Ion gun, 4 machine guns 2 light missiles.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by wrmiller »

My little corvette managed to take out two branch 9 (?) destroyers and their fighters. And I'm not that good of a pilot. :)

While I have the two stock beam turrets, they don't seem to do much damage. But with 5 forward facing guns, I really don't seem need them. :D
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by LameFox »

While plasma was definitely the wrong weapons for the job, I can't help but wonder what beam weapons are meant to do if they struggle with an N. Exclusively for missiles and mass traffic?

In any case, larger ships are seriously anemic in this game. So far I think the greatest impediment to killing capital ships in a solo fighter is that your weapons overheat. And all that really does is make it take a while. Once you slap off a turret or two, your shields regen and theirs don't, your weapons hit and theirs don't. Wonder why the factions even bothered designing them...
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ishmaeltheforsaken
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by ishmaeltheforsaken »

SteveMill wrote: Wed, 12. Dec 18, 18:18 Okay, frigate then. Which is a class up from a corvette in Navy terms. It doesn’t matter. The point is that artificially changing weapon effectiveness based on the ship size is ridiculous and lazy game design.
Can you explain what you mean by "artificially changing weapon effectiveness based on the ship size"? I can't really figure out what you're talking about there.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Bellatormonk »

I run a Nemesis Corvette with:

x2 Bolt
x2 Tracking
x1 Plasma

T1: Shard
T2: Beam

Even w/o using missiles I tear up fighters no issue. The Bolts rip right through the shields, the plasma is for when they always play chicken right up to 5meters and bounce off my shields like a rubber ball. The turrets do their job if they decide to play circle jerk. The beam keeps the shield from regen as they fly circles and the shard does a decent job of hitting most times and doing hull dmg.

If it take to long..I launch 2 Smarts and onto the next fighter....

Try modding your personal ship. Having those +%'s on dmg really does make a difference. Additionally perhaps the Crew Skill "manning" the Turrets make a diff as well. Lastly...if you are buying Argon ships for personal combat...Paranid is the only way to go ;)


PS: If you changed your Primary Weapon Groups to Fire at Cursor in the Control settings then that is 99% of your problem. Leaving Primary Fire as (whatever key you want) allows the ship to use "assisted aim" and will always attempt to fire at the target. Using that "aim at cursor" crap is no bueno....
Last edited by Bellatormonk on Wed, 12. Dec 18, 18:35, edited 1 time in total.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by LennStar »

Yes, it takes ages for the laser towers to kill anything, and the others have problems hitting.

But a laser corvette against 2 S should have no problem. Heck, the AI wins that, so why don't you?

You said you have looked if your turrets hit. Have you steered in that time?
Because if you steer the turrets hit less. They are updating faster now, but if you turn too much they will miss a small, manuverable ship like an N.

And if you try to hit an N with anti-capital-ship weapons like plasmas, then you should not be surprised if they don't hit.
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Re: Is this how you intended Corvette Vs fighter Combat?.

Post by Zirial »

Bellatormonk wrote: Wed, 12. Dec 18, 18:32 I run a Nemesis Corvette with:

x2 Bolt
x2 Tracking
x1 Plasma

T1: Shard
T2: Beam

Even w/o using missiles I tear up fighters no issue. The Bolts rip right through the shields, the plasma is for when they always play chicken right up to 5meters and bounce off my shields like a rubber ball. The turrets do their job if they decide to play circle jerk. The beam keeps the shield from regen as they fly circles and the shard does a decent job of hitting most times and doing hull dmg.
This aligns perfectly with the points dreez was making in his opening post.
Turrets do jackshit in regards to dmg in comparison with mounted weapons. I have more respect for the enemy fighters rather than his bigger ships no matter the faction. The more turrets something has the less fearful it is.
I'm killing the big xenon ships in the raiding fleets without any problem despite being fired at by several of their turrets. I can literally outdps the 3 or 4 turrets that thing has on its underbelly protecting the big shield generators in my nemesis. If i am flying any other corvette or comparable ships in the argons case I would never do that because they don't begin to have the neccesary firepower. Why do they not have that? Because they rely on turrets....

Right now there is no incentive to buy anything other than nemesis'. Why should I buy the destroyers if they can't do dmg except with their big main gun, which will rarely hit anything in the hands of the ai and die against 2-3 standard fighters, because they have mounted weapons?

Yes the last part is slightly exaggerated to make a point. If you have time you can also kill them with just 1 fighter.

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