So. This is the damage of an MK1 Bolt Repeater mounted to a s-size fighter.
<damage value="15" repair="0" />
THIS is the damage the L sized bolt repeater turret that serves as the biggest turret mount for a capital ship (same weapon but in large turret form).
<damage value="11" repair="0" />
Make of turrets what thou wilt. Yes, I hope to put this really shoddy balancing decision on egosoft's radar.
But conclusively. The small MK1 weapon on a s-size fighter does MORE damage than the largest turret on a capital ship of the same weapon type. Yeah. . .
Also the m size of the turret only does 8.
Last edited by Vaeo on Wed, 12. Dec 18, 07:33, edited 1 time in total.
Velocinox wrote: ↑Wed, 12. Dec 18, 07:34
Heh, are you just making that up since you heard it in Star Wars?
Probably! I don't actually remember where I heard the term snub fighter. : p But that was probably it. It reminded me of small ships so i just went with it.
Just call them small ships here since they can be fighters, couriers, scouts, or interceptors and all use the small weapons. Even the mediums using a small weapon still only do that damage without a modification attached.
I think you can fit them onto certain capital ships. But I haven't unlocked every race's caps yet, and some slot slightly different weps than others, I think. I'm no authority on what ship can equip what, though.
But every other weapon type is similarly screwed over.
Destroyers each have some L turret slots. Off the top of my head, Behemoth has 2 large turrets. The Odysseus has 4.
It's possible Large Bolt Turrets are mentioned in the game files but are not implemented in the game. My in-game encyclopedia doesn't list them, and I've access to every faction's shipyard. Roguey's doesn't list them either.
That being the case, let's instead compare Pulse Lasers (stats courtesy of Roguey's site):
So we see a decent increase in damage from small to medium pulse weapons (+152 dps). However the increase from Medium to Large turrets is small (26 dps) and large turrets also take a massive hit to their rotation speed - around 25 degrees/sec as opposed to 100+ on medium turrets. The only significant bonus to large turrets is their range.
Arvel wrote: ↑Wed, 12. Dec 18, 08:18
Destroyers each have some L turret slots. Off the top of my head, Behemoth has 2 large turrets. The Odysseus has 4.
It's possible Large Bolt Turrets are mentioned in the game files but are not implemented in the game. My in-game encyclopedia doesn't list them, and I've access to every faction's shipyard. Roguey's doesn't list them either.
That being the case, let's instead compare Pulse Lasers (stats courtesy of Roguey's site):
So we see a decent increase in damage from small to medium pulse weapons (+152 dps). However the increase from Medium to Large turrets is small (26 dps) and large turrets also take a massive hit to their rotation speed - around 25 degrees/sec as opposed to 100+ on medium turrets. The only significant bonus to large turrets is their range.
Important to note that turrets still do less damage than their main weapon counterparts, even when they are the largest gun strapped to a capital ship. : /
Every NPC capital and station seems to pack a literal shitton of missiles because of this.... They do a million times more damage without the need for aiming. Some can 1 shot fighters.
Atleast it keeps the missile economy running. Anyone built a station around this? Might be worth to look into.
Xenon on the other hand have no missiles fitted on their ships/stations. A defense platform opening up on you is scary epic, until they actually hit you and make you relaize it's just all eyecandy. Literally candy hitting your windshield.
csaba wrote: ↑Wed, 12. Dec 18, 08:54
Every NPC capital and station seems to pack a literal shitton of missiles because of this.... They do a million times more damage without the need for aiming. Some can 1 shot fighters.
Atleast it keeps the missile economy running. Anyone built a station around this? Might be worth to look into.
Xenon on the other hand have no missiles fitted on their ships/stations. A defense platform opening up on you is scary epic, until they actually hit you and make you relaize it's just all eyecandy. Literally candy hitting your windshield.
I was seriously disappointing. Consider that capital ships are philosophically the END GAME for the FIGHT part of the game. They rely on turrets for ninety percent of their fighting. When egosoft decided to make turrets suck. They decided to make capital ships really suck. And suck they do.
Okay, they want weaker turrets cause they might have been OP in earlier games, I understand but the large turret literally shoots bullets the size of some small ships no? Just from that standpoint it should pack enough punch to one shot an S class fighter. I literally sat there today taking fire from the L class turrets under the Xenon K shooting me dead in the face. Hell the small turrets did more damage to me.