1.32 Bloodbath

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birdtable
Posts: 2128
Joined: Sat, 7. Feb 04, 20:42
x4

1.32 Bloodbath

Post by birdtable »

Observation,, you may need to tone down the incidence of ships interested in my cargo,,, Khaak, Xenon and Pirates all interested in my cargo in a continual unending sequence of incursions.... there are bailed ships every where,,, :)

A bit later ….
Antigone Memorial …. One of the Khaak Queens Guard does have weapons (nasty) ,,, my Kestrel and I are departing after risen in ranks and a fatter wallet.. will return for the salvage.
Drakuel
Posts: 56
Joined: Wed, 10. Oct 18, 10:17
x4

Re: 1.32 Bloodbath

Post by Drakuel »

Thats because AI has not been addressed, if it was it would be your ship splattered across the sectir, instead we will now get more training targets in our way to pluck away at and imbalance the economy even more, so easy to make money, now its carebear space...

There is no danger in this game, no reason to create fighter wings to escort your ships, no reason to build defences or even get satellites up to see what is going on ahead of your flight path, no strategy at all...
Cerulius
Posts: 20
Joined: Thu, 16. Nov 17, 13:56
x4

Re: 1.32 Bloodbath

Post by Cerulius »

Sounds like a good opportunity to build those defenses before the excrement hits the impeller in a future patch lol
Fun-X
Posts: 184
Joined: Sun, 19. Jun 05, 06:34
x4

Re: 1.32 Bloodbath

Post by Fun-X »

If you don't have a lot of satellites to be able to see the waves of red ships, its no problem.

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