[Request] Escape Pods for M/L ships..........

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bugkill
Posts: 13
Joined: Fri, 5. Mar 04, 02:08
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[Request] Escape Pods for M/L ships..........

Post by bugkill »

Is it possible to have numerous escape pods eject from larger ships with about 10-15% health? I think it would add to the immersion to show a bunch of pods leaving capital ships moments before they are destroyed. Hell, it would be cool to see a few during a boarding when it is nearly complete by the marines.
Reaperxvii
Posts: 357
Joined: Thu, 29. May 14, 19:03
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Re: [Request] Escape Pods for M/L ships..........

Post by Reaperxvii »

They already do eject from the ship? Not all of them do but I've seen a ship go from 60 to 15 I was killing and a bunch of escape pods around.
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bugkill
Posts: 13
Joined: Fri, 5. Mar 04, 02:08
xr

Re: [Request] Escape Pods for M/L ships..........

Post by bugkill »

Reaperxvii wrote: Tue, 11. Dec 18, 05:00 They already do eject from the ship? Not all of them do but I've seen a ship go from 60 to 15 I was killing and a bunch of escape pods around.
Weird. I've yet to see it. I've only seen one pod, but I could be wrong. Would still be nice to see an increase in increments.
Reaperxvii
Posts: 357
Joined: Thu, 29. May 14, 19:03
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Re: [Request] Escape Pods for M/L ships..........

Post by Reaperxvii »

bugkill wrote: Tue, 11. Dec 18, 05:07
Reaperxvii wrote: Tue, 11. Dec 18, 05:00 They already do eject from the ship? Not all of them do but I've seen a ship go from 60 to 15 I was killing and a bunch of escape pods around.
Weird. I've yet to see it. I've only seen one pod, but I could be wrong. Would still be nice to see an increase in increments.
May be a simple fix if a increase bale from ship mod is out, haven't looked myself :)
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."

"Time is the fire in which we burn"

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