HQ Problems

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IceAxe18
Posts: 17
Joined: Wed, 16. Jul 14, 10:10
x4

HQ Problems

Post by IceAxe18 »

I do have a manager (three star) assigned to HQ, and a mining ship plus a trader ship assigned to HQ. HQ provides energy cells, and water. The manager has the Mining ship doing things, but the trader ship not doing anything. Plus there is no workers on the station, and don't know where to get them.

I also can't add anything to HQ for some reason.
Grimmrog
Posts: 299
Joined: Thu, 6. Dec 18, 13:17
x4

Re: HQ Problems

Post by Grimmrog »

do you ahve a habitat station? thats what you need for workers, but stations should work without them.
IceAxe18
Posts: 17
Joined: Wed, 16. Jul 14, 10:10
x4

Re: HQ Problems

Post by IceAxe18 »

Grimmrog wrote: Mon, 10. Dec 18, 14:05 do you ahve a habitat station? thats what you need for workers, but stations should work without them.
No I don't have a habitat on the station, and like I said I can't add anything to HQ for some reason.
Last edited by IceAxe18 on Mon, 10. Dec 18, 14:17, edited 1 time in total.
KillZ0n3
Posts: 40
Joined: Thu, 8. Apr 10, 21:33
x4

Re: HQ Problems

Post by KillZ0n3 »

IceAxe18 wrote: Mon, 10. Dec 18, 13:57 I do have a manager (three star) assigned to HQ, and a mining ship plus a trader ship assigned to HQ. HQ provides energy cells, and water. The manager has the Mining ship doing things, but the trader ship not doing anything. Plus there is no workers on the station, and don't know where to get them.

I also can't add anything to HQ for some reason.
Ok so first things first:

Have you discovered any station that buy water? If so, then there might be an issue which you can solve easily. Open the trading vessel and see what are his orders under the behaviour tab. If there is none, then simply remove assignment and reasign them to the station by: Selecting the trader, right clicking on the station and selecting trade for. That should work. If not, then there is a problem with the station itself. Give it more funds, like 1k or more and see if the trader moves after a few minutes. Also ensure that the water is getting produced (IE, stored).

Regarding workers, at an early stage of the game, workers require significant investment into the station, either to buy the food rations and medical supplies or to produce them yourself.I would advice you to buy drones in the logistical overview for now and when you get alot more money, invest in buy a Habitat blueprint (or just search for one) and ask the manager to trade for those supplies you need to mantain the habitat. Later on build more modules for the station to self sustain its own workforce.

For the issue regarding the "cannot add anything to the HQ". You have to be more specific. You cant add modules on it on the "Plan Build" interface or they dont build after you implement them on the plan?
IceAxe18
Posts: 17
Joined: Wed, 16. Jul 14, 10:10
x4

Re: HQ Problems

Post by IceAxe18 »

KillZ0n3 wrote: Mon, 10. Dec 18, 14:17
IceAxe18 wrote: Mon, 10. Dec 18, 13:57 I do have a manager (three star) assigned to HQ, and a mining ship plus a trader ship assigned to HQ. HQ provides energy cells, and water. The manager has the Mining ship doing things, but the trader ship not doing anything. Plus there is no workers on the station, and don't know where to get them.

I also can't add anything to HQ for some reason.
Ok so first things first:

Have you discovered any station that buy water? If so, then there might be an issue which you can solve easily. Open the trading vessel and see what are his orders under the behaviour tab. If there is none, then simply remove assignment and reasign them to the station by: Selecting the trader, right clicking on the station and selecting trade for. That should work. If not, then there is a problem with the station itself. Give it more funds, like 1k or more and see if the trader moves after a few minutes. Also ensure that the water is getting produced (IE, stored).

Regarding workers, at an early stage of the game, workers require significant investment into the station, either to buy the food rations and medical supplies or to produce them yourself.I would advice you to buy drones in the logistical overview for now and when you get alot more money, invest in buy a Habitat blueprint (or just search for one) and ask the manager to trade for those supplies you need to mantain the habitat. Later on build more modules for the station to self sustain its own workforce.

For the issue regarding the "cannot add anything to the HQ". You have to be more specific. You cant add modules on it on the "Plan Build" interface or they dont build after you implement them on the plan?
I've put in 6 million for my HQ, but the trader is just staying around HQ. I did unassign, and then reasign the trader, but still nothing. HQ storage does have both energy cells, and water stored.

When I go into the Plan Build mode I can't keep the modules connected they just disappear.
nemhook
Posts: 106
Joined: Fri, 26. Mar 04, 22:07
x3

Re: HQ Problems

Post by nemhook »

IceAxe18 wrote: Mon, 10. Dec 18, 15:02
KillZ0n3 wrote: Mon, 10. Dec 18, 14:17
IceAxe18 wrote: Mon, 10. Dec 18, 13:57 I do have a manager (three star) assigned to HQ, and a mining ship plus a trader ship assigned to HQ. HQ provides energy cells, and water. The manager has the Mining ship doing things, but the trader ship not doing anything. Plus there is no workers on the station, and don't know where to get them.

I also can't add anything to HQ for some reason.
Ok so first things first:

Have you discovered any station that buy water? If so, then there might be an issue which you can solve easily. Open the trading vessel and see what are his orders under the behaviour tab. If there is none, then simply remove assignment and reasign them to the station by: Selecting the trader, right clicking on the station and selecting trade for. That should work. If not, then there is a problem with the station itself. Give it more funds, like 1k or more and see if the trader moves after a few minutes. Also ensure that the water is getting produced (IE, stored).

Regarding workers, at an early stage of the game, workers require significant investment into the station, either to buy the food rations and medical supplies or to produce them yourself.I would advice you to buy drones in the logistical overview for now and when you get alot more money, invest in buy a Habitat blueprint (or just search for one) and ask the manager to trade for those supplies you need to mantain the habitat. Later on build more modules for the station to self sustain its own workforce.

For the issue regarding the "cannot add anything to the HQ". You have to be more specific. You cant add modules on it on the "Plan Build" interface or they dont build after you implement them on the plan?
I've put in 6 million for my HQ, but the trader is just staying around HQ. I did unassign, and then reasign the trader, but still nothing. HQ storage does have both energy cells, and water stored.

When I go into the Plan Build mode I can't keep the modules connected they just disappear.
That's usually means there is not enough room to build, try moving it around till it turns green, and see how close you get when turning it

you may find you will have to build additional extension modules to reach to it.


or click the auto shuffle option it will change the design and then you can mess around with it, I try not to build anything less that 10x10x10x10x10
Even though i like u, i may be called upon to kill u one day, know it isnt personal when it happens
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otto_deluxe
Posts: 95
Joined: Sat, 14. May 05, 10:29
x4

Re: HQ Problems

Post by otto_deluxe »

So, you were at least once able to build at the HQ, since it has a solar module and water factory (and a dock and storage), correct?
Maybe your modules go out of bounds of your property when placing them? Either the build is bugged for you, or you are doing something wrong and the game is not communicating it very well. When I tried to build an administrative complex, it would snap to my station, but it would be red like modules you put in incorrect places. Turns out the colour of the admin module simply is red, and it stays red even if it's placeable, so I kind of was wrong to assume the red meant it's not placeable there, but it would be true for all other (non-military) modules.
The trader will only trade if it has buyers. In my universe, some 10-15 hours in, pretty much all stations are simply full on water and e-cells, so that could be a reason. Also, if the trader could not complete a trade for some reason and/or has cargoin its cargo bay, it's not smart enough to dump it off first or try and find buyers for that.
IceAxe18
Posts: 17
Joined: Wed, 16. Jul 14, 10:10
x4

Re: HQ Problems

Post by IceAxe18 »

otto_deluxe wrote: Mon, 10. Dec 18, 15:16 So, you were at least once able to build at the HQ, since it has a solar module and water factory (and a dock and storage), correct?
Maybe your modules go out of bounds of your property when placing them? Either the build is bugged for you, or you are doing something wrong and the game is not communicating it very well. When I tried to build an administrative complex, it would snap to my station, but it would be red like modules you put in incorrect places. Turns out the colour of the admin module simply is red, and it stays red even if it's placeable, so I kind of was wrong to assume the red meant it's not placeable there, but it would be true for all other (non-military) modules.
The trader will only trade if it has buyers. In my universe, some 10-15 hours in, pretty much all stations are simply full on water and e-cells, so that could be a reason. Also, if the trader could not complete a trade for some reason and/or has cargoin its cargo bay, it's not smart enough to dump it off first or try and find buyers for that.
I re did my HQ, so my modules are compact as much as I could, and I think that help some. As for the trader for my HQ has started working, but sometimes just sits around though.

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