[SUGGESTION] Why remove the "FIGHT" from the formula?

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Benzin
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Joined: Sat, 1. Dec 18, 03:01
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[SUGGESTION] Why remove the "FIGHT" from the formula?

Post by Benzin »

- All those fun combat missions from previous games, "Kill john doe criminal", "Incoming xenon attack", "Protect the station", "Escort required", "Criminal attack incoming", etc. Loved the ones in Rebirth!
Are all gone. Just gone.
Now its just "get me out of this station", "destroy mines", "get us some xyz resources".

- The so called "war" in the latest 1.3 version, consisted (for me at least), of a few Xenon Ks poping in thru a gateway, getting decimated by the argon, and never showing up again. If i want to even see a xenon ship, i have to go to their systems. (Yes, i did a fresh restart after 1.3)

- It seems that the pirates have become extinct long ago (after only a few hours of play). Because i never, ever get a distress call from any of my freighters or miners. They just dont get attacked. Ever.

- I tought there would be another antagonist in the game, a group of reigious fanatics or something? but nope. Im friends with everyone. So no enemies there either.

So basically, there is no one to fight, and No one to protect my ships & stuff against. To be honest, now i dont even feel too compelled to get more money to buy larger, more powerfull ships and weapons. What will i use them for? No need to build another powerfull fleet to patrol a troublesome sector where my fregithers have problems, or fighters to escort the miners, nothing. In Rebirth (besides my battle fleets) i kept a personal escort of 2 light sul carriers with me in case i ran into trouble (wich i often did!), and if i felt the need for action, i could allways go get a fight mission. Here i barely ever touch my trigger.

X has allways been about "TRADE FIGHT BUILD THINK" right?
But this one feels like just "TRADE ----- BUILD THINK".

Dear Devs, please, please do something to bring back the "FIGHT" component of the game?

If you have to spawn pirates out of thin air, its fine! if you have to make the xenon billionares, its fine! but sacrificing one of the main aspects of the game in sake of "a realistic economy" or whatever, is a HUGE mistake in my opinion.
maderas
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by maderas »

I think the war missions are supposed to fill in this niche, but they're so hopelessly bugged right now that there's little point in bothering with them.
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Vandragorax
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by Vandragorax »

Some people get their pitchforks out at the idea of *gasp* SPAWNING IN SHIPS for a mission. They want everything being "real" and "driven from the economy" which does not work in ANY game as far as I know. Games have always used 'tricks' and stuff happening in the background to deal with these sorts of issues and I believe it is a real mistake to remove that stuff and try to simulate literally everything (even Xenon building their own fleets). Hell, even RTS games have AI players 'cheat' whilst the real human player has to gather resources and build economy... the AI always has to bend some rules to keep up.

It should be ok to 'cheat' some stuff like spawning ships for a combat mission etc. as long as it is done in a way that is seamless to the player. I agree that in some previous X games it was too obviously a cheated asset spawning in, but with some refinement that system is the best system to use IMHO as long as it is not too obvious to the player that it was a spawned asset just for that purpose.

There needs to be a differentiation between 'simulated economy' and 'on-demand missions/content'. We cannot always rely on something being there via the simulated economy, but when the player wants to do something like a combat mission they should be able to, and the Xenon are perfect for that... just spawn in a Xenon attacking the area to whatever desired strength and you have your combat mission. We really shouldn't be denied it just because "it didn't happen for real in the economy".
Last edited by Vandragorax on Mon, 10. Dec 18, 13:26, edited 1 time in total.
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sh1pman
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by sh1pman »

maderas wrote: Mon, 10. Dec 18, 13:22 I think the war missions are supposed to fill in this niche, but they're so hopelessly bugged right now that there's little point in bothering with them.
Yeah, I was given a mission to find and scan a Xenon ship with Spaceweed on board.
Benzin
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by Benzin »

maderas wrote: Mon, 10. Dec 18, 13:22 I think the war missions are supposed to fill in this niche, but they're so hopelessly bugged right now that there's little point in bothering with them.
I havent tried those missions in 1.3 I only did in 1.21, and what i got was:

"destroy some xenon ship". Flew there and there he was, a single fighter standing still. And he remained still not moving not firing not doing anything while i shot it down.

After that, the missions where about building defence platforms and such.
FutileSine
Posts: 28
Joined: Sun, 1. Dec 13, 22:45
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by FutileSine »

FIGHT missions currently seem to be based off the guild war system for the most part, but due to a lack of enemy ships ever existing after the first round of sector invasions, and the Xenon/Khaak never rebuilding, those missions disappear as there's no targets for them.
Player
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by Player »

The game is broken, unfortunately.
Benzin
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Joined: Sat, 1. Dec 18, 03:01
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by Benzin »

Player wrote: Mon, 10. Dec 18, 14:10 The game is broken, unfortunately.
Sadly, you are right.
Lets just hope they can fix the most important issues (this being one of them) soon, and avoid having another "rebirth" situation.
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LennStar
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by LennStar »

Vandragorax wrote: Mon, 10. Dec 18, 13:24 Some people get their pitchforks out at the idea of *gasp* SPAWNING IN SHIPS for a mission. They want everything being "real" and "driven from the economy" which does not work in ANY game as far as I know. Games have always used 'tricks' and stuff happening in the background to deal with these sorts of issues and I believe it is a real mistake to remove that stuff and try to simulate literally everything (even Xenon building their own fleets). Hell, even RTS games have AI players 'cheat' whilst the real human player has to gather resources and build economy... the AI always has to bend some rules to keep up.

It should be ok to 'cheat' some stuff like spawning ships for a combat mission etc. as long as it is done in a way that is seamless to the player. I agree that in some previous X games it was too obviously a cheated asset spawning in, but with some refinement that system is the best system to use IMHO as long as it is not too obvious to the player that it was a spawned asset just for that purpose.

There needs to be a differentiation between 'simulated economy' and 'on-demand missions/content'. We cannot always rely on something being there via the simulated economy, but when the player wants to do something like a combat mission they should be able to, and the Xenon are perfect for that... just spawn in a Xenon attacking the area to whatever desired strength and you have your combat mission. We really shouldn't be denied it just because "it didn't happen for real in the economy".
Yeah, my words ^^

Get fight missions back! Let pirates go for a station raid! Should be awesome with the weapons now on them. And yes game, you can spawn them at the sectors edge. They were obviously sneaking around.
Or spawn a Khaak cluster. They are supposed to have jump drives that can put them everywhere. Game, you can create them.

Realism is fine - if the economy would work at all - but no reason why players should have to wait hours until a pirate force breaks through or something like that.

At the same time the game should, if possible, use existing pirate, Xenon Khaak ships in the sector and place bounties on them, especially if they already attacked an NPC freighter. This has priority, but in case there is nothing happen, the player should be able to get spawned ships.
:idea: BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
Benzin
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Joined: Sat, 1. Dec 18, 03:01
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Re: [SUGGESTION] Why remove the "FIGHT" from the formula?

Post by Benzin »

Yes, and not only the combat missions. Make it so there are sectors that are allways dangerous because there are either pirates, xenon or something roaming arround (Torride? Fields of opportunity? Maelstrom any one?) . Sectors wich are a constant threat to your freighters and miners, wich require you to actually build and deploy a bettlefleet to patrol and keep the route safe. An actual purpuse for those impresive destroyers and carriers!

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