[1.2-1.3]Mission related issues

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venus65535
Posts: 10
Joined: Tue, 27. Feb 18, 18:55
x4

[1.2-1.3]Mission related issues

Post by venus65535 »

I encountered a number of issues when doing missions. I will sum them up here. Some of them were encountered in 1.2 save, haven't checked if they're solved or not.

- [1.2]Both of HOP war invitation missions told me to attack their own ship
- [1.2]A mission told me to hack security console in a station but without security room there's no where to be found
- [1.3]Delivery mission of SCR still got the bug of contact killed
- [1.3]Black market trader appeared when their mission showed up, but disappeared after I left and returned to that station later

Eh... about some of the illegal nature of above missions, I was trying to secure my EMP bomb source, and I wanted to unlock double agent achievement 8)


And here's another list of my though when queuing and doing a lot of mission (30+).

- Most missions miss the information about which sector it is in, especially some supply and scan missions that send us to other places

- Building mission lost indicator on map after starting to build, so I lost track when I have several other building missions at the same time

- Building mission requirement is inconsistent for me. Sometimes it works by putting enough of turrets and storage, other times I have to keep adding modules until it said completed.
jawindrunner
Posts: 9
Joined: Wed, 3. Jun 09, 02:38
x4

Re: [1.2-1.3]Mission related issues

Post by jawindrunner »

I'm having the same issue with the map. The mission tracking (yellow line) disappears at times. I can reload and it will come back but it disappears again at some unknown point. One of the things I like to do when I have a full missions list, is to click on each mission with the map zoomed out and look to see it's location. This way I'm not traveling around for hours and can gain efficiencies by taking on all local missions, then moving on.

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