build missons very vague

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nightphreak
Posts: 106
Joined: Sun, 28. Jan 18, 23:30
x4

build missons very vague

Post by nightphreak »

Using current build - 1.30 (323986) English
not modified using any third party scripts or mods
Game start -The Untested Explorer
made no changes to game aside from putting settings on lowest possible


DXDIAG -https://www.filehosting.org/file/detail ... DxDiag.txt

attempting to do a build mission, seems really the only requirements for the station are a dock and some container storage though it says factory... not sure what exactly is expected here...
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Triu
Posts: 62
Joined: Sun, 2. Dec 18, 08:20
x4

Re: build missons very vague

Post by Triu »

I've done a few of these and so far I think it was meant to be fulfilled by a variety of conditions but some bugs seem to have it out of control. I had most success by building a dock, storage, and a solar farm, along with turrets etc, but recently this doesnt work either. I've seen some people recommend that you need to be present for all the objective builds... but like I said I think it's bugged right now.
Naalei
Posts: 51
Joined: Sat, 30. Nov 13, 14:35
x4

Re: build missons very vague

Post by Naalei »

To fullfill this kind of mission :

- Fly to the plot before claiming it (around 5 km if I remember), the mission is updated when you reach the plot
- Claim the plot when the mission is updated
** After claiming the plot, you can leave the area
- Build a station that fulfill the minimal requirements
-> always some container storage
-> always a dock
-> always a number of turrets
** Be aware that you have to add the turrets on a new module as there is currently a bug.
** If you try to add turrets to an existing module, it will not work and will not validate the mission
** You can destroy the module, add it back for free (as you will have the resources from the destroyed module) and add turrets at the same time on the new module
-> When the station is built, you will get the reward

And you will end up with tons of storage factories all around the galaxy :D (you can use them but I think it is a bug and the factory should be transferred to the faction)
Triu
Posts: 62
Joined: Sun, 2. Dec 18, 08:20
x4

Re: build missons very vague

Post by Triu »

Unfortunately this doesn't work everytime. Sometimes it does, sometimes it doesn't, exact same factory missions, exact same facilities, some clear some don't.

*Edit

So one of my more recent ones, uninstalling, and reinstalling a solar generator, didn't complete it. But I built a habitation module for staff, and for some reason it completed, some of these must have random requirements.

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