So what is this "cap" on ships being built?

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(/\)arped
Posts: 2605
Joined: Wed, 24. Mar 04, 18:54
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So what is this "cap" on ships being built?

Post by (/\)arped »

I've seen it stated around a few times that the factions will only reproduce ships up to some upper limit and then stop. Is this confirmed?

If so:
a) can it not be modded upwards?

b) if not, can it not be used as a "soft" cap - used as the maximum amount of ships a faction can have "in flight" at once. Wealthy factions should be able to build up a "reserve" fleet which gets depleted as they take on losses. The reserve fleet only exists in memory and can be launched from shipyards/Wharfs when appropriate.

The extra buffer of producing reserve ships should keep both the economy and wars flowing - and be a bit more consistent in pace as well (not such strong difference between war / rebuild sessions).
furirkeeper
Posts: 195
Joined: Sun, 2. Dec 18, 10:32
x4

Re: So what is this "cap" on ships being built?

Post by furirkeeper »

I just noticed there are a bunch of asteroids in Tharkas Cascade labeled "Xenon", I sure hope they don't count towards their cap.
I guess it is a bug.

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