[MOD] Blazing Playership Line

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iforgotmysocks
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Joined: Fri, 8. Nov 13, 22:35
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[MOD] Blazing Playership Line

Post by iforgotmysocks »

News: We have alot of shipmods out there already, but since i wanted to create an unique weaponized pirate hauling ship for my new gamestart(s), i can add the Badger to the selection. Have fun!

This mod adds 3 unique playerships to the game, modified versions of the Cerberus, Nemesis and now the Cormorant.
More details on the nexus:
Link: https://www.nexusmods.com/x4foundations ... escription
Last edited by iforgotmysocks on Mon, 30. Dec 19, 04:51, edited 5 times in total.
x3fan5322
Posts: 16
Joined: Thu, 3. Jan 13, 08:52
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Re: [MOD] Blaze Fury Playership

Post by x3fan5322 »

Hey just wondering, do you need to start a new game to get this ship?
Requiemfang
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Re: [MOD] Blaze Fury Playership

Post by Requiemfang »

Small question is this meant to be a M cass or L class ship? with the amount of turrets on it I would think it being a M sized vessel would make it extremely over powered compared to all other M class combat ships.
User avatar
Baconnaise
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Re: [MOD] Blaze Fury Playership

Post by Baconnaise »

Nice ship mod! Damn if she ain't the snugliest thing though :). Argon like them thicc bois.
Blackscorp_81
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Re: [MOD] Blaze Fury Playership

Post by Blackscorp_81 »

Nice job so far. But you need to move/remove the Front-/Bow-Turret on the entrance-ramp.
x3fan5322 wrote: Sun, 9. Dec 18, 17:23 Hey just wondering, do you need to start a new game to get this ship?
No need for new game. Just install, load your save and the ship should spawn right in front of u.
x3fan5322
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Joined: Thu, 3. Jan 13, 08:52
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Re: [MOD] Blaze Fury Playership

Post by x3fan5322 »

Blackscorp_81 wrote: Sun, 9. Dec 18, 20:11 Nice job so far. But you need to move/remove the Front-/Bow-Turret on the entrance-ramp.
x3fan5322 wrote: Sun, 9. Dec 18, 17:23 Hey just wondering, do you need to start a new game to get this ship?
No need for new game. Just install, load your save and the ship should spawn right in front of u.
Awesome possum thanks for the clarification!
iforgotmysocks
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Joined: Fri, 8. Nov 13, 22:35
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Re: [MOD] Blaze Fury Playership

Post by iforgotmysocks »

New update is out, will need a save inbetween switching mods.

Version 0.2
- moved the front turret obstructing the land ramp to the back as a rear turret
- adjusted turrets on the bottom accordingly
- removed check if macro is present to trigger a respawn, please do a clean install (remove mod, start game, save, quit game, add mod) in order to update or get the ship again if it dies
- increased drone storage times 2
Requiemfang wrote: Sun, 9. Dec 18, 17:39 Small question is this meant to be a M cass or L class ship? with the amount of turrets on it I would think it being a M sized vessel would make it extremely over powered compared to all other M class combat ships.
It's still a m class ship, but a little stronger. It's intended to be a playership and unique (factions or the player can't build it), so it won't impact balance on a larger scale.
alexringess
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Joined: Tue, 25. Sep 18, 23:57
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Re: [MOD] Blaze Fury Playership

Post by alexringess »

Great mod !
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that ;)
HighVelocity
Posts: 189
Joined: Mon, 22. Dec 03, 17:15
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Re: [MOD] Blaze Fury Playership

Post by HighVelocity »

I like the idea, thanks;

Only one question: what is the maximum velocity, because i had only 120 and that seems real slow and "one eternity" to get across the map. If your answer is much higher, than some other mod conflicts. I´m testing a lot.

Okay, a second one: does the last MOD override because of the name (ZZmod overrides TTmod because it´s a Z ?).

merci
iforgotmysocks
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Re: [MOD] Blaze Fury Playership

Post by iforgotmysocks »

alexringess wrote: Mon, 10. Dec 18, 10:57 Great mod !
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that ;)
Really? That is weird... i though i had all t files covered. I'll check it out, thanks.
iforgotmysocks
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Joined: Fri, 8. Nov 13, 22:35
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Re: [MOD] Blazing Playership Line

Post by iforgotmysocks »

And the Havoc is out, lemme know what you think. :)

Havoc

Changes:
- 1 additional weapon slot in the middle of the ship
- 4 additional turrets
- 2 more shield generators on the top
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 200
- about doubled the hp

https://i.imgur.com/p0e0N70.png
https://i.imgur.com/kSj0s9g.png
https://i.imgur.com/lsdVS5e.png
alexringess
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Joined: Tue, 25. Sep 18, 23:57
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Re: [MOD] Blaze Fury Playership

Post by alexringess »

iforgotmysocks wrote: Mon, 10. Dec 18, 23:31
alexringess wrote: Mon, 10. Dec 18, 10:57 Great mod !
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that ;)
Really? That is weird... i though i had all t files covered. I'll check it out, thanks.
So today, I launched my save and checked to see if you fixed that.
And it was.
Many thanks !
I realy love this ship, and it's more amazing when you upgraded its modules ^^
Baldamundo
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Joined: Sat, 21. Jun 08, 18:46
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Re: [MOD] Blazing Playership Line

Post by Baldamundo »

iforgotmysocks wrote: Tue, 11. Dec 18, 01:35 And the Havoc is out, lemme know what you think. :)

Havoc

Changes:
- 1 additional weapon slot in the middle of the ship
- 4 additional turrets
- 2 more shield generators on the top
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 200
- about doubled the hp

https://i.imgur.com/p0e0N70.png
https://i.imgur.com/kSj0s9g.png
https://i.imgur.com/lsdVS5e.png
The nemesis was OP enough already lmao
Ferro70
Posts: 3
Joined: Sun, 9. Dec 18, 13:49
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Re: [MOD] Blazing Playership Line

Post by Ferro70 »

Awesome! I love the ship just for the fact that I can fit 5 Gatling on it. this just cranked it up to 11!
M4dSc13nc3
Posts: 16
Joined: Sat, 1. Dec 18, 02:59

Re: [MOD] Blazing Playership Line

Post by M4dSc13nc3 »

I love this mod, especially the havoc! Can I make a request for a Quasar or an Odysseus blazin ship?
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
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Re: [MOD] Blazing Playership Line

Post by iforgotmysocks »

Duo to alot of mod requests i'll have to put a hold on new ships for a while but once i finished some more mods i'll get some more ships done. :)
Reaper507
Posts: 62
Joined: Tue, 5. Aug 14, 00:34

Re: [MOD] Blazing Playership Line

Post by Reaper507 »

Let me know what u think
I played for a while... My opinion:

1. It was a mistake to do one unique ship. It should be sellable.
2. Havoc is overpowered. Too much shields, too fast.
3. We. Want. More. Ships! :)

Good work anyway.
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
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Re: [MOD] Blazing Playership Line

Post by iforgotmysocks »

Reaper507 wrote: Wed, 19. Dec 18, 12:20
Let me know what u think
I played for a while... My opinion:

1. It was a mistake to do one unique ship. It should be sellable.
2. Havoc is overpowered. Too much shields, too fast.
3. We. Want. More. Ships! :)

Good work anyway.
Well, point 2 explains point 1. xD
I didn't wanna give a faction the ability to produce a too powerful ship.
And btw: they are sellable. (Just don't know why you would) :D

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