[MOD] Blazing Playership Line
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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[MOD] Blazing Playership Line
News: We have alot of shipmods out there already, but since i wanted to create an unique weaponized pirate hauling ship for my new gamestart(s), i can add the Badger to the selection. Have fun!
This mod adds 3 unique playerships to the game, modified versions of the Cerberus, Nemesis and now the Cormorant.
More details on the nexus:
Link: https://www.nexusmods.com/x4foundations ... escription
This mod adds 3 unique playerships to the game, modified versions of the Cerberus, Nemesis and now the Cormorant.
More details on the nexus:
Link: https://www.nexusmods.com/x4foundations ... escription
Last edited by iforgotmysocks on Mon, 30. Dec 19, 04:51, edited 5 times in total.
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Re: [MOD] Blaze Fury Playership
Hey just wondering, do you need to start a new game to get this ship?
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Re: [MOD] Blaze Fury Playership
Small question is this meant to be a M cass or L class ship? with the amount of turrets on it I would think it being a M sized vessel would make it extremely over powered compared to all other M class combat ships.
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Re: [MOD] Blaze Fury Playership
Nice ship mod! Damn if she ain't the snugliest thing though
. Argon like them thicc bois.

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Re: [MOD] Blaze Fury Playership
Awesome possum thanks for the clarification!Blackscorp_81 wrote: ↑Sun, 9. Dec 18, 20:11 Nice job so far. But you need to move/remove the Front-/Bow-Turret on the entrance-ramp.
No need for new game. Just install, load your save and the ship should spawn right in front of u.
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Re: [MOD] Blaze Fury Playership
New update is out, will need a save inbetween switching mods.
Version 0.2
- moved the front turret obstructing the land ramp to the back as a rear turret
- adjusted turrets on the bottom accordingly
- removed check if macro is present to trigger a respawn, please do a clean install (remove mod, start game, save, quit game, add mod) in order to update or get the ship again if it dies
- increased drone storage times 2
Version 0.2
- moved the front turret obstructing the land ramp to the back as a rear turret
- adjusted turrets on the bottom accordingly
- removed check if macro is present to trigger a respawn, please do a clean install (remove mod, start game, save, quit game, add mod) in order to update or get the ship again if it dies
- increased drone storage times 2
It's still a m class ship, but a little stronger. It's intended to be a playership and unique (factions or the player can't build it), so it won't impact balance on a larger scale.Requiemfang wrote: ↑Sun, 9. Dec 18, 17:39 Small question is this meant to be a M cass or L class ship? with the amount of turrets on it I would think it being a M sized vessel would make it extremely over powered compared to all other M class combat ships.
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Re: [MOD] Blaze Fury Playership
Great mod !
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that

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Re: [MOD] Blaze Fury Playership
I like the idea, thanks;
Only one question: what is the maximum velocity, because i had only 120 and that seems real slow and "one eternity" to get across the map. If your answer is much higher, than some other mod conflicts. I´m testing a lot.
Okay, a second one: does the last MOD override because of the name (ZZmod overrides TTmod because it´s a Z ?).
merci
Only one question: what is the maximum velocity, because i had only 120 and that seems real slow and "one eternity" to get across the map. If your answer is much higher, than some other mod conflicts. I´m testing a lot.
Okay, a second one: does the last MOD override because of the name (ZZmod overrides TTmod because it´s a Z ?).
merci
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Re: [MOD] Blaze Fury Playership
Really? That is weird... i though i had all t files covered. I'll check it out, thanks.alexringess wrote: ↑Mon, 10. Dec 18, 10:57 Great mod !
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that![]()
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Re: [MOD] Blazing Playership Line
And the Havoc is out, lemme know what you think.
Havoc
Changes:
- 1 additional weapon slot in the middle of the ship
- 4 additional turrets
- 2 more shield generators on the top
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 200
- about doubled the hp
https://i.imgur.com/p0e0N70.png
https://i.imgur.com/kSj0s9g.png
https://i.imgur.com/lsdVS5e.png

Havoc
Changes:
- 1 additional weapon slot in the middle of the ship
- 4 additional turrets
- 2 more shield generators on the top
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 200
- about doubled the hp
https://i.imgur.com/p0e0N70.png
https://i.imgur.com/kSj0s9g.png
https://i.imgur.com/lsdVS5e.png
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- Joined: Tue, 25. Sep 18, 23:57
Re: [MOD] Blaze Fury Playership
So today, I launched my save and checked to see if you fixed that.iforgotmysocks wrote: ↑Mon, 10. Dec 18, 23:31Really? That is weird... i though i had all t files covered. I'll check it out, thanks.alexringess wrote: ↑Mon, 10. Dec 18, 10:57 Great mod !
Just a little thing.
You forgot to think about non english players.
There is the "readtext" thing instead of the real name of the model.
It could be nice to fix that![]()
And it was.
Many thanks !
I realy love this ship, and it's more amazing when you upgraded its modules ^^
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Re: [MOD] Blazing Playership Line
The nemesis was OP enough already lmaoiforgotmysocks wrote: ↑Tue, 11. Dec 18, 01:35 And the Havoc is out, lemme know what you think.![]()
Havoc
Changes:
- 1 additional weapon slot in the middle of the ship
- 4 additional turrets
- 2 more shield generators on the top
- made the ship more agile and less 'heavy'
- larger crew space
- increased missile storage to 200
- about doubled the hp
https://i.imgur.com/p0e0N70.png
https://i.imgur.com/kSj0s9g.png
https://i.imgur.com/lsdVS5e.png
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- Joined: Sun, 9. Dec 18, 13:49
Re: [MOD] Blazing Playership Line
Awesome! I love the ship just for the fact that I can fit 5 Gatling on it. this just cranked it up to 11!
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Re: [MOD] Blazing Playership Line
I love this mod, especially the havoc! Can I make a request for a Quasar or an Odysseus blazin ship?
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- Joined: Fri, 8. Nov 13, 22:35
Re: [MOD] Blazing Playership Line
Duo to alot of mod requests i'll have to put a hold on new ships for a while but once i finished some more mods i'll get some more ships done. 

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Re: [MOD] Blazing Playership Line
I played for a while... My opinion:Let me know what u think
1. It was a mistake to do one unique ship. It should be sellable.
2. Havoc is overpowered. Too much shields, too fast.
3. We. Want. More. Ships!

Good work anyway.
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- Posts: 1244
- Joined: Fri, 8. Nov 13, 22:35
Re: [MOD] Blazing Playership Line
Well, point 2 explains point 1. xD
I didn't wanna give a faction the ability to produce a too powerful ship.
And btw: they are sellable. (Just don't know why you would)
