Modded: No
(everything else, even the 'mods?' question, are really irrelevant to this)
Unless I am reading this wrong (and it has been a while since I've coded in LUA, so it's possible), in md.notifications.PlayerOwnedShipAttacks, this line determines the bail rate of enemy ships when under fire by player-controlled ships:
Code: Select all
<set_value name="$ejectchance" exact="( (46 - $target.combinedskill / 5) * [(($target.maxhull)f / [($attacker.maxhull)f, 1.0].max), 1.0].min * [(($attacker.shieldpercentage + $attacker.hullpercentage) / [($target.shieldpercentage + $target.hullpercentage), 1.0].max), 1.0].min )i"/>