1.3 Large mining ship issues & bugs

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mike2k4u
Posts: 85
Joined: Sun, 1. Dec 13, 20:59
x4

1.3 Large mining ship issues & bugs

Post by mike2k4u »

Hello

in general im loving the large mining ship
but there are few flaws with the design i think:
im talking specifically about Chthonius Paranid large mining ship
there is a small bug and design issue here
first the Drones launch from the front of the ship (main large mining turret area) and not dedicated drone launch pads also on the same note this ship desperately needs larger drone capacity (to 15 from 10) as it primary uses drones to collect the ores i currently use 5 mining 3 cargo and 2 defense drones i think its low on repair drones mostly (don't mind having 0 defense drones but might be useful in tight situations against pirates)
also with only 5 mining drones the ship stops and waits for them while they land also when the cargo hold is full the ship leaving the area while leaving the drones behind

can propose few solutions:
adding one or more landing pads (the bump on the top where the 2 existing landing pads can easy be replaced with 2 additional landing pads) considering this ship can hold 40 small craft
mining drones only can use the trade drones launching area
the 2 boxes at the side of the ships can be also implemented as landing pads

those issues might be resolved with improving the AI landing and render obsolete the requirement of at least the additional landing pads but still if someone will use max 10 mining drones this will still take some time for the drones to land

Thank you
Regards
Mike
drgnfr7883
Posts: 9
Joined: Fri, 7. Dec 18, 05:25
x4

Re: 1.3 Large mining ship issues & bugs

Post by drgnfr7883 »

Honestly wish they would ditch landing pads on ships all together. I would prefer they bay doors just opening and the ships popping out 1 after the other and returning the same way. Much faster and watching the bay door open and close gets old really fast.

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